An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

80 lines
2.8 KiB

using UnityEngine;
using System.Collections;
namespace Fungus
{
/// <summary>
/// Writes text using a typewriter effect to a UI text object.
/// </summary>
public interface IWriter
{
/// <summary>
/// This property is true when the writer is writing text or waiting (i.e. still processing tokens).
/// </summary>
bool IsWriting { get; }
/// <summary>
/// This property is true when the writer is waiting for user input to continue.
/// </summary>
bool IsWaitingForInput { get; }
/// <summary>
/// Stop writing text.
/// </summary>
void Stop();
/// <summary>
/// Writes text using a typewriter effect to a UI text object.
/// </summary>
/// <param name="content">Text to be written</param>
/// <param name="clear">If true clears the previous text.</param>
/// <param name="waitForInput">Writes the text and then waits for player input before calling onComplete.</param>
/// <param name="stopAudio">Stops any currently playing audioclip.</param>
/// <param name="audioClip">Audio clip to play when text starts writing.</param>
/// <param name="onComplete">Callback to call when writing is finished.</param>
IEnumerator Write(string content, bool clear, bool waitForInput, bool stopAudio, AudioClip audioClip, System.Action onComplete);
/// <summary>
/// Sets the color property of the text UI object.
/// </summary>
void SetTextColor(Color textColor);
/// <summary>
/// Sets the alpha component of the color property of the text UI object.
/// </summary>
void SetTextAlpha(float textAlpha);
}
/// <summary>
/// Implement this interface to be notified about Writer events.
/// </summary>
public interface IWriterListener
{
///
/// Called when a user input event (e.g. a click) has been handled by the Writer.
///
void OnInput();
/// Called when the Writer starts writing new text
/// <param name="audioClip">An optional audioClip sound effect can be supplied (e.g. for voiceover)</param>
void OnStart(AudioClip audioClip);
/// Called when the Writer has paused writing text (e.g. on a {wi} tag).
void OnPause();
/// Called when the Writer has resumed writing text.
void OnResume();
/// Called when the Writer has finished writing text.
/// <param name="stopAudio">Controls whether audio should be stopped when writing ends.</param>
void OnEnd(bool stopAudio);
/// Called every time the Writer writes a new character glyph.
void OnGlyph();
/// <summary>
/// Called when voiceover should start.
/// </summary>
void OnVoiceover(AudioClip voiceOverClip);
}
}