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40 lines
1.7 KiB
40 lines
1.7 KiB
8 years ago
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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9 years ago
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11 years ago
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using UnityEngine;
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namespace Fungus
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{
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8 years ago
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/// <summary>
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/// Defines a camera view point.
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/// The position and rotation are specified using the game object's transform, so this class only needs to specify the ortographic view size.
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/// </summary>
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8 years ago
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[ExecuteInEditMode]
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8 years ago
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public class View : MonoBehaviour, IView
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8 years ago
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{
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[Tooltip("Orthographic size of the camera view in world units.")]
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8 years ago
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[SerializeField] protected float viewSize = 0.5f;
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11 years ago
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8 years ago
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[Tooltip("Aspect ratio of the primary view rectangle. (e.g. 4:3 aspect ratio = 1.333)")]
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8 years ago
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[SerializeField] protected Vector2 primaryAspectRatio = new Vector2(4, 3);
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11 years ago
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8 years ago
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[Tooltip("Aspect ratio of the secondary view rectangle. (e.g. 2:1 aspect ratio = 2.0)")]
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8 years ago
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[SerializeField] protected Vector2 secondaryAspectRatio = new Vector2(2, 1);
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10 years ago
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8 years ago
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protected virtual void Update()
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{
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// Disable scaling to avoid complicating the orthographic size calculations
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transform.localScale = new Vector3(1,1,1);
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}
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8 years ago
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#region IView implementation
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public virtual float ViewSize { get { return viewSize; } set { viewSize = value; } }
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public virtual Vector2 PrimaryAspectRatio { get { return primaryAspectRatio; } set { primaryAspectRatio = value; } }
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public virtual Vector2 SecondaryAspectRatio { get { return secondaryAspectRatio; } set { secondaryAspectRatio = value; } }
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#endregion
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8 years ago
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}
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11 years ago
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}
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