An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/**
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* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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*/
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using UnityEngine;
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using System.Collections;
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using Fungus;
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public class OverlapTests : MonoBehaviour
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{
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public SayDialog sayDialog_LeftImage;
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public SayDialog sayDialog_RightImage;
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public void Step1()
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{
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if (!sayDialog_RightImage.characterImage.IsActive())
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{
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IntegrationTest.Fail("Character image not active");
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}
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if (sayDialog_RightImage.characterImage.transform.position.x < sayDialog_RightImage.storyText.transform.position.x)
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{
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IntegrationTest.Fail("Character image not on right hand side");
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}
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}
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public void Step2()
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{
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if (sayDialog_RightImage.characterImage.IsActive())
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{
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IntegrationTest.Fail("Character image should not be active");
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}
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if (sayDialog_RightImage.storyText.rectTransform.rect.width != 1531)
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{
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IntegrationTest.Fail("Story text width not correct");
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}
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}
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public void Step3()
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{
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if (!sayDialog_LeftImage.characterImage.IsActive())
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{
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IntegrationTest.Fail("Character image not active");
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}
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if (sayDialog_LeftImage.characterImage.transform.position.x > sayDialog_LeftImage.storyText.transform.position.x)
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{
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IntegrationTest.Fail("Character image not on left hand side");
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}
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}
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public void Step4()
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{
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if (sayDialog_LeftImage.characterImage.IsActive())
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{
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IntegrationTest.Fail("Character image should not be active");
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}
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if (sayDialog_LeftImage.storyText.rectTransform.rect.width != 1531)
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{
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IntegrationTest.Fail("Story text width not correct");
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}
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IntegrationTest.Pass();
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}
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}
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