|
|
|
using UnityEngine;
|
|
|
|
using System.Collections;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
[CommandInfo("iTween",
|
|
|
|
"Shake Scale",
|
|
|
|
"Randomly shakes a GameObject's rotation by a diminishing amount over time.")]
|
|
|
|
[AddComponentMenu("")]
|
|
|
|
public class ShakeScale : iTweenCommand
|
|
|
|
{
|
|
|
|
[Tooltip("A scale offset in space the GameObject will animate to")]
|
|
|
|
public Vector3 amount;
|
|
|
|
|
|
|
|
public override void DoTween()
|
|
|
|
{
|
|
|
|
Hashtable tweenParams = new Hashtable();
|
|
|
|
tweenParams.Add("name", _tweenName.Value);
|
|
|
|
tweenParams.Add("amount", amount);
|
|
|
|
tweenParams.Add("time", duration);
|
|
|
|
tweenParams.Add("easetype", easeType);
|
|
|
|
tweenParams.Add("looptype", loopType);
|
|
|
|
tweenParams.Add("oncomplete", "OniTweenComplete");
|
|
|
|
tweenParams.Add("oncompletetarget", gameObject);
|
|
|
|
tweenParams.Add("oncompleteparams", this);
|
|
|
|
iTween.ShakeScale(_targetObject.Value, tweenParams);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|