An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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1.3 KiB

using UnityEngine;
using System.Collections;
namespace Fungus
{
[CommandInfo("iTween",
"Rotate From",
"Rotates a game object from the specified angles back to its starting orientation over time.")]
[AddComponentMenu("")]
public class RotateFrom : iTweenCommand
{
[Tooltip("Target transform that the GameObject will rotate from")]
public Transform fromTransform;
[Tooltip("Target rotation that the GameObject will rotate from, if no From Transform is set")]
public Vector3 fromRotation;
[Tooltip("Whether to animate in world space or relative to the parent. False by default.")]
public bool isLocal;
public override void DoTween()
{
Hashtable tweenParams = new Hashtable();
tweenParams.Add("name", _tweenName.Value);
if (fromTransform == null)
{
tweenParams.Add("rotation", fromRotation);
}
else
{
tweenParams.Add("rotation", fromTransform);
}
tweenParams.Add("time", duration);
tweenParams.Add("easetype", easeType);
tweenParams.Add("looptype", loopType);
tweenParams.Add("isLocal", isLocal);
tweenParams.Add("oncomplete", "OniTweenComplete");
tweenParams.Add("oncompletetarget", gameObject);
tweenParams.Add("oncompleteparams", this);
iTween.RotateFrom(_targetObject.Value, tweenParams);
}
}
}