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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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[EventHandlerInfo("",
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"Message Received",
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"The block will execute when the specified message is received from a Send Message command.")]
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[AddComponentMenu("")]
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public class MessageReceived : EventHandler
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{
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[Tooltip("Fungus message to listen for")]
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public string message = "";
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public void OnSendFungusMessage(string message)
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{
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if (this.message == message)
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{
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ExecuteBlock();
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}
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}
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public override string GetSummary()
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{
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return message;
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}
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}
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}
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