An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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# Core event handlers # {#core_events}
[TOC]
# Flowchart Enabled # {#FlowchartEnabled}
The block will execute when the Flowchart game object is enabled.
Defined in Fungus.EventHandlers.FlowchartEnabled
# Game Started # {#GameStarted}
The block will execute when the game starts playing.
Defined in Fungus.EventHandlers.GameStarted
# Message Received # {#MessageReceived}
The block will execute when the specified message is received from a Send Message command.
Defined in Fungus.EventHandlers.MessageReceived
Property | Type | Description
--- | --- | ---
Message | System.String | Fungus message to listen for