An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus.Commands
{
/// <summary>
/// Use comments to record design notes and reminders about your game.
/// </summary>
[CommandInfo("",
"Comment",
"Use comments to record design notes and reminders about your game.")]
[AddComponentMenu("")]
public class Comment : Command
{
[Tooltip("Name of Commenter")]
[SerializeField] protected string commenterName = "";
[Tooltip("Text to display for this comment")]
[TextArea(2,4)]
[SerializeField] protected string commentText = "";
public override void OnEnter()
{
Continue();
}
public override string GetSummary()
{
if (commenterName != "")
{
return commenterName + ": " + commentText;
}
return commentText;
}
public override Color GetButtonColor()
{
return new Color32(220, 220, 220, 255);
}
}
}