|
|
|
using UnityEngine;
|
|
|
|
using System.Collections;
|
|
|
|
using Fungus;
|
|
|
|
|
|
|
|
public class SetVariableCommand : FungusCommand
|
|
|
|
{
|
|
|
|
public string variableKey;
|
|
|
|
|
|
|
|
public BooleanData booleanData;
|
|
|
|
|
|
|
|
public IntegerData integerData;
|
|
|
|
|
|
|
|
public FloatData floatData;
|
|
|
|
|
|
|
|
public StringData stringData;
|
|
|
|
|
|
|
|
public override void OnEnter()
|
|
|
|
{
|
|
|
|
if (variableKey.Length == 0)
|
|
|
|
{
|
|
|
|
Finish();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Variable v = parentSequenceController.GetVariable(variableKey);
|
|
|
|
if (v == null)
|
|
|
|
{
|
|
|
|
Debug.LogError("Variable " + variableKey + " not defined.");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
switch (v.type)
|
|
|
|
{
|
|
|
|
case VariableType.Boolean:
|
|
|
|
v.booleanValue = booleanData.value;
|
|
|
|
break;
|
|
|
|
case VariableType.Integer:
|
|
|
|
v.integerValue = integerData.value;
|
|
|
|
break;
|
|
|
|
case VariableType.Float:
|
|
|
|
v.floatValue = floatData.value;
|
|
|
|
break;
|
|
|
|
case VariableType.String:
|
|
|
|
v.stringValue = stringData.value;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Finish();
|
|
|
|
}
|
|
|
|
}
|