An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.UI;
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namespace Fungus
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{
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/// <summary>
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/// Sets the state of a toggle UI object.
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/// </summary>
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[CommandInfo("UI",
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"Set Toggle State",
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"Sets the state of a toggle UI object")]
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public class SetToggleState : Command
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{
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[Tooltip("Target toggle object to set the state on")]
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[SerializeField] protected Toggle toggle;
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[Tooltip("Boolean value to set the toggle state to.")]
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[SerializeField] protected BooleanData value;
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#region Public members
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public override void OnEnter()
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{
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if (toggle != null)
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{
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toggle.isOn = value.Value;
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}
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Continue();
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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public override string GetSummary()
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{
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if (toggle == null)
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{
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return "Error: Toggle object not selected";
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}
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return toggle.name + " = " + value.GetDescription();
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}
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public override bool HasReference(Variable variable)
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{
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return value.booleanRef == variable || base.HasReference(variable);
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}
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#endregion
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}
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}
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