An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.UI;
namespace Fungus
{
/// <summary>
/// Sets the value property of a slider object.
/// </summary>
[CommandInfo("UI",
"Set Slider Value",
"Sets the value property of a slider object")]
public class SetSliderValue : Command
{
[Tooltip("Target slider object to set the value on")]
[SerializeField] protected Slider slider;
[Tooltip("Float value to set the slider value to.")]
[SerializeField] protected FloatData value;
#region Public members
public override void OnEnter()
{
if (slider != null)
{
slider.value = value;
}
Continue();
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override string GetSummary()
{
if (slider == null)
{
return "Error: Slider object not selected";
}
return slider.name + " = " + value.GetDescription();
}
public override bool HasReference(Variable variable)
{
return value.floatRef == variable || base.HasReference(variable);
}
#endregion
}
}