An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Increases the FungusPriority count, causing the related FungusPrioritySignals to fire.
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/// Intended to be used to notify external systems that fungus is doing something important and they should perhaps pause.
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/// </summary>
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[CommandInfo("PrioritySignals",
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"Priority Up",
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"Increases the FungusPriority count, causing the related FungusPrioritySignals to fire. " +
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"Intended to be used to notify external systems that fungus is doing something important and they should perhaps pause.")]
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public class FungusPriorityIncrease : Command
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{
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public override void OnEnter()
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{
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FungusPrioritySignals.DoIncreasePriorityDepth();
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Continue();
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}
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}
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}
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