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46 lines
775 B
46 lines
775 B
10 years ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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[CommandInfo("Scripting",
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"End",
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"Marks the end of a conditional block.")]
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[AddComponentMenu("")]
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public class End : Command
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{
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[NonSerialized]
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public bool loop = false;
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public override void OnEnter()
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{
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if (loop)
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{
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for (int i = commandIndex - 1; i >= 0; --i)
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{
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System.Type commandType = parentBlock.commandList[i].GetType();
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if (commandType == typeof(While))
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{
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Continue(i);
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return;
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}
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}
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}
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Continue();
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}
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public override bool CloseBlock()
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{
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return true;
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}
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public override Color GetButtonColor()
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{
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return new Color32(253, 253, 150, 255);
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}
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}
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}
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