An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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///
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/// </summary>
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[CommandInfo("LeanTween",
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"StopTweens",
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"Stops the LeanTweens on a target GameObject")]
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[AddComponentMenu("")]
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[ExecuteInEditMode]
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public class StopTweensLean : Command
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{
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[Tooltip("Target game object stop LeanTweens on")]
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[SerializeField]
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protected GameObjectData _targetObject;
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public override void OnEnter()
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{
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if (_targetObject.Value != null)
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{
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LeanTween.cancel(_targetObject.Value);
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}
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Continue();
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}
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public override string GetSummary()
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{
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if (_targetObject.Value == null)
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{
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return "Error: No target object selected";
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}
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return "Stop all LeanTweens on " + _targetObject.Value.name;
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}
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public override Color GetButtonColor()
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{
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return new Color32(233, 163, 180, 255);
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}
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public override bool HasReference(Variable variable)
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{
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return _targetObject.gameObjectRef == variable;
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}
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}
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}
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