|
|
|
using UnityEngine;
|
|
|
|
using UnityEngine.UI;
|
|
|
|
using System.Reflection;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// Helper class for hiding the many, many ways we might want to show text to the user.
|
|
|
|
/// </summary>
|
|
|
|
public class TextAdapter : IWriterTextDestination
|
|
|
|
{
|
|
|
|
protected Text textUI;
|
|
|
|
protected InputField inputField;
|
|
|
|
protected TextMesh textMesh;
|
|
|
|
#if UNITY_2018_1_OR_NEWER
|
|
|
|
protected TMPro.TMP_Text tmpro;
|
|
|
|
#endif
|
|
|
|
protected Component textComponent;
|
|
|
|
protected PropertyInfo textProperty;
|
|
|
|
protected IWriterTextDestination writerTextDestination;
|
|
|
|
|
|
|
|
public void InitFromGameObject(GameObject go, bool includeChildren = false)
|
|
|
|
{
|
|
|
|
if (go == null)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!includeChildren)
|
|
|
|
{
|
|
|
|
textUI = go.GetComponent<Text>();
|
|
|
|
inputField = go.GetComponent<InputField>();
|
|
|
|
textMesh = go.GetComponent<TextMesh>();
|
|
|
|
#if UNITY_2018_1_OR_NEWER
|
|
|
|
tmpro = go.GetComponent<TMPro.TMP_Text>();
|
|
|
|
#endif
|
|
|
|
writerTextDestination = go.GetComponent<IWriterTextDestination>();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
textUI = go.GetComponentInChildren<Text>();
|
|
|
|
inputField = go.GetComponentInChildren<InputField>();
|
|
|
|
textMesh = go.GetComponentInChildren<TextMesh>();
|
|
|
|
#if UNITY_2018_1_OR_NEWER
|
|
|
|
tmpro = go.GetComponentInChildren<TMPro.TMP_Text>();
|
|
|
|
#endif
|
|
|
|
writerTextDestination = go.GetComponentInChildren<IWriterTextDestination>();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Try to find any component with a text property
|
|
|
|
if (textUI == null && inputField == null && textMesh == null && writerTextDestination == null)
|
|
|
|
{
|
|
|
|
Component[] allcomponents = null;
|
|
|
|
if (!includeChildren)
|
|
|
|
allcomponents = go.GetComponents<Component>();
|
|
|
|
else
|
|
|
|
allcomponents = go.GetComponentsInChildren<Component>();
|
|
|
|
|
|
|
|
for (int i = 0; i < allcomponents.Length; i++)
|
|
|
|
{
|
|
|
|
var c = allcomponents[i];
|
|
|
|
textProperty = c.GetType().GetProperty("text");
|
|
|
|
if (textProperty != null)
|
|
|
|
{
|
|
|
|
textComponent = c;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void ForceRichText()
|
|
|
|
{
|
|
|
|
if (textUI != null)
|
|
|
|
{
|
|
|
|
textUI.supportRichText = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Input Field does not support rich text
|
|
|
|
|
|
|
|
if (textMesh != null)
|
|
|
|
{
|
|
|
|
textMesh.richText = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
#if UNITY_2018_1_OR_NEWER
|
|
|
|
if(tmpro != null)
|
|
|
|
{
|
|
|
|
tmpro.richText = true;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (writerTextDestination != null)
|
|
|
|
{
|
|
|
|
writerTextDestination.ForceRichText();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void SetTextColor(Color textColor)
|
|
|
|
{
|
|
|
|
if (textUI != null)
|
|
|
|
{
|
|
|
|
textUI.color = textColor;
|
|
|
|
}
|
|
|
|
else if (inputField != null)
|
|
|
|
{
|
|
|
|
if (inputField.textComponent != null)
|
|
|
|
{
|
|
|
|
inputField.textComponent.color = textColor;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (textMesh != null)
|
|
|
|
{
|
|
|
|
textMesh.color = textColor;
|
|
|
|
}
|
|
|
|
#if UNITY_2018_1_OR_NEWER
|
|
|
|
else if (tmpro != null)
|
|
|
|
{
|
|
|
|
tmpro.color = textColor;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
else if (writerTextDestination != null)
|
|
|
|
{
|
|
|
|
writerTextDestination.SetTextColor(textColor);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void SetTextAlpha(float textAlpha)
|
|
|
|
{
|
|
|
|
if (textUI != null)
|
|
|
|
{
|
|
|
|
Color tempColor = textUI.color;
|
|
|
|
tempColor.a = textAlpha;
|
|
|
|
textUI.color = tempColor;
|
|
|
|
}
|
|
|
|
else if (inputField != null)
|
|
|
|
{
|
|
|
|
if (inputField.textComponent != null)
|
|
|
|
{
|
|
|
|
Color tempColor = inputField.textComponent.color;
|
|
|
|
tempColor.a = textAlpha;
|
|
|
|
inputField.textComponent.color = tempColor;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (textMesh != null)
|
|
|
|
{
|
|
|
|
Color tempColor = textMesh.color;
|
|
|
|
tempColor.a = textAlpha;
|
|
|
|
textMesh.color = tempColor;
|
|
|
|
}
|
|
|
|
#if UNITY_2018_1_OR_NEWER
|
|
|
|
else if (tmpro != null)
|
|
|
|
{
|
|
|
|
tmpro.alpha = textAlpha;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
else if (writerTextDestination != null)
|
|
|
|
{
|
|
|
|
writerTextDestination.SetTextAlpha(textAlpha);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public bool HasTextObject()
|
|
|
|
{
|
|
|
|
return (textUI != null || inputField != null || textMesh != null || textComponent != null ||
|
|
|
|
#if UNITY_2018_1_OR_NEWER
|
|
|
|
tmpro !=null ||
|
|
|
|
#endif
|
|
|
|
writerTextDestination != null);
|
|
|
|
}
|
|
|
|
|
|
|
|
public bool SupportsRichText()
|
|
|
|
{
|
|
|
|
if (textUI != null)
|
|
|
|
{
|
|
|
|
return textUI.supportRichText;
|
|
|
|
}
|
|
|
|
if (inputField != null)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
if (textMesh != null)
|
|
|
|
{
|
|
|
|
return textMesh.richText;
|
|
|
|
}
|
|
|
|
#if UNITY_2018_1_OR_NEWER
|
|
|
|
if (tmpro != null)
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
if (writerTextDestination != null)
|
|
|
|
{
|
|
|
|
return writerTextDestination.SupportsRichText();
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
public virtual string Text
|
|
|
|
{
|
|
|
|
get
|
|
|
|
{
|
|
|
|
if (textUI != null)
|
|
|
|
{
|
|
|
|
return textUI.text;
|
|
|
|
}
|
|
|
|
else if (inputField != null)
|
|
|
|
{
|
|
|
|
return inputField.text;
|
|
|
|
}
|
|
|
|
else if (writerTextDestination != null)
|
|
|
|
{
|
|
|
|
return Text;
|
|
|
|
}
|
|
|
|
else if (textMesh != null)
|
|
|
|
{
|
|
|
|
return textMesh.text;
|
|
|
|
}
|
|
|
|
#if UNITY_2018_1_OR_NEWER
|
|
|
|
else if (tmpro != null)
|
|
|
|
{
|
|
|
|
return tmpro.text;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
else if (textProperty != null)
|
|
|
|
{
|
|
|
|
return textProperty.GetValue(textComponent, null) as string;
|
|
|
|
}
|
|
|
|
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
|
|
|
set
|
|
|
|
{
|
|
|
|
if (textUI != null)
|
|
|
|
{
|
|
|
|
textUI.text = value;
|
|
|
|
}
|
|
|
|
else if (inputField != null)
|
|
|
|
{
|
|
|
|
inputField.text = value;
|
|
|
|
}
|
|
|
|
else if (writerTextDestination != null)
|
|
|
|
{
|
|
|
|
Text = value;
|
|
|
|
}
|
|
|
|
else if (textMesh != null)
|
|
|
|
{
|
|
|
|
textMesh.text = value;
|
|
|
|
}
|
|
|
|
#if UNITY_2018_1_OR_NEWER
|
|
|
|
else if (tmpro != null)
|
|
|
|
{
|
|
|
|
tmpro.text = value;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
else if (textProperty != null)
|
|
|
|
{
|
|
|
|
textProperty.SetValue(textComponent, value, null);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|