An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus
{
/// <summary>
/// A simple struct wrapping a reference to a Fungus Block. Allows for BlockReferenceDrawer.
/// This is the recommended way to directly reference a fungus block in external c# scripts,
/// as it will give you an inspector field that gives a drop down of all the blocks on a
/// flowchart, in a similar way to what you would expect from selecting a block on a command.
///
/// If you want to showup in the Callers section of the block, ensure your monobehaviours
/// that have these also implement IBlockCaller.
/// </summary>
[System.Serializable]
public struct BlockReference
{
public Block block;
public void Execute()
{
if (block != null)
block.StartExecution();
}
}
}