An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
namespace Fungus
{
/// <summary>
/// One of the possible ways to route text from a writer to a desired location.
/// </summary>
public interface IWriterTextDestination
{
string Text { get; set; }
void ForceRichText();
void SetTextColor(Color textColor);
void SetTextAlpha(float textAlpha);
bool HasTextObject();
bool SupportsRichText();
}
}