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65 lines
1.9 KiB
65 lines
1.9 KiB
7 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// The block will execute when the desired OnApplication message for the monobehaviour is received.
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/// </summary>
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[EventHandlerInfo("MonoBehaviour",
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"Application",
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"The block will execute when the desired OnApplication message for the monobehaviour is received.")]
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[AddComponentMenu("")]
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public class ApplicationState : EventHandler
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{
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[System.Flags]
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public enum ApplicationMessageFlags
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{
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OnApplicationGetFocus = 1 << 0,
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OnApplicationLoseFocus = 1 << 1,
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OnApplicationPause = 1 << 2,
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OnApplicationResume = 1 << 3,
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OnApplicationQuit = 1 << 4,
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}
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[Tooltip("Which of the Application messages to trigger on.")]
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[SerializeField]
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[EnumFlag]
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protected ApplicationMessageFlags FireOn = ApplicationMessageFlags.OnApplicationQuit;
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private void OnApplicationFocus(bool focus)
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{
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if (
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(focus && ((FireOn & ApplicationMessageFlags.OnApplicationGetFocus) != 0))
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(!focus && ((FireOn & ApplicationMessageFlags.OnApplicationLoseFocus) != 0))
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)
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{
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ExecuteBlock();
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}
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}
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private void OnApplicationPause(bool pause)
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{
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if (
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(pause && (( FireOn & ApplicationMessageFlags.OnApplicationPause) != 0))
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(!pause && ((FireOn & ApplicationMessageFlags.OnApplicationResume) != 0))
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)
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{
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ExecuteBlock();
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}
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}
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private void OnApplicationQuit()
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{
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if((FireOn & ApplicationMessageFlags.OnApplicationQuit) != 0)
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{
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ExecuteBlock();
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}
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}
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}
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}
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