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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Key press modes supported by Key Pressed event handler.
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/// </summary>
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public enum KeyPressType
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{
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/// <summary> Execute once when the key is pressed down. </summary>
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KeyDown,
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/// <summary> Execute once when the key is released </summary>
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KeyUp,
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/// <summary> Execute once per frame when key is held down. </summary>
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KeyRepeat
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}
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/// <summary>
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/// The block will execute when a key press event occurs.
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/// </summary>
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[EventHandlerInfo("Input",
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"Key Pressed",
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"The block will execute when a key press event occurs.")]
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[AddComponentMenu("")]
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public class KeyPressed : EventHandler
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{
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[Tooltip("The type of keypress to activate on")]
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[SerializeField] protected KeyPressType keyPressType;
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[Tooltip("Keycode of the key to activate on")]
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[SerializeField] protected KeyCode keyCode;
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protected virtual void Update()
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{
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switch (keyPressType)
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{
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case KeyPressType.KeyDown:
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if (Input.GetKeyDown(keyCode))
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{
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ExecuteBlock();
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}
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break;
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case KeyPressType.KeyUp:
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if (Input.GetKeyUp(keyCode))
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{
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ExecuteBlock();
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}
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break;
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case KeyPressType.KeyRepeat:
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if (Input.GetKey(keyCode))
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{
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ExecuteBlock();
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}
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break;
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}
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}
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#region Public members
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public override string GetSummary()
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{
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return keyCode.ToString();
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}
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#endregion
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}
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}
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