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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEditor;
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namespace Fungus.EditorUtils
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{
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public class SpriteMenuItems
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{
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[MenuItem("Tools/Fungus/Create/Clickable Sprite", false, 150)]
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static void CreateClickableSprite()
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{
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FlowchartMenuItems.SpawnPrefab("ClickableSprite");
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}
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[MenuItem("Tools/Fungus/Create/Draggable Sprite", false, 151)]
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static void CreateDraggableSprite()
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{
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FlowchartMenuItems.SpawnPrefab("DraggableSprite");
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}
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[MenuItem("Tools/Fungus/Create/Drag Target Sprite", false, 152)]
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static void CreateDragTargetSprite()
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{
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FlowchartMenuItems.SpawnPrefab("DragTargetSprite");
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}
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[MenuItem("Tools/Fungus/Create/Parallax Sprite", false, 152)]
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static void CreateParallaxSprite()
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{
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FlowchartMenuItems.SpawnPrefab("ParallaxSprite");
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}
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}
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}
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