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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Fungus
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{
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/// <summary>
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/// Spawns a new object based on a reference to a scene or prefab game object.
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/// </summary>
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[CommandInfo("Scripting",
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"Spawn Object",
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"Spawns a new object based on a reference to a scene or prefab game object.",
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Priority = 10)]
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[CommandInfo("GameObject",
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"Instantiate",
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"Instantiate a game object")]
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[AddComponentMenu("")]
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[ExecuteInEditMode]
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public class SpawnObject : Command
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{
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[Tooltip("Game object to copy when spawning. Can be a scene object or a prefab.")]
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[SerializeField] protected GameObjectData _sourceObject;
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[Tooltip("Transform to use as parent during instantiate.")]
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[SerializeField] protected TransformData _parentTransform;
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[Tooltip("If true, will use the Transfrom of this Flowchart for the position and rotation.")]
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[SerializeField] protected BooleanData _spawnAtSelf = new BooleanData(false);
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[Tooltip("Local position of newly spawned object.")]
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[SerializeField] protected Vector3Data _spawnPosition;
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[Tooltip("Local rotation of newly spawned object.")]
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[SerializeField] protected Vector3Data _spawnRotation;
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[Tooltip("Optional variable to store the GameObject that was just created.")]
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[SerializeField]
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protected GameObjectData _newlySpawnedObject;
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#region Public members
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public override void OnEnter()
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{
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if (_sourceObject.Value == null)
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{
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Continue();
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return;
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}
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GameObject newObject = null;
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if (_parentTransform.Value != null)
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{
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newObject = GameObject.Instantiate(_sourceObject.Value,_parentTransform.Value);
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}
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else
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{
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newObject = GameObject.Instantiate(_sourceObject.Value);
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}
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if (!_spawnAtSelf.Value)
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{
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newObject.transform.localPosition = _spawnPosition.Value;
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newObject.transform.localRotation = Quaternion.Euler(_spawnRotation.Value);
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}
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else
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{
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newObject.transform.SetPositionAndRotation(transform.position, transform.rotation);
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}
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_newlySpawnedObject.Value = newObject;
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Continue();
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}
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public override string GetSummary()
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{
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if (_sourceObject.Value == null)
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{
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return "Error: No source GameObject specified";
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}
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return _sourceObject.Value.name;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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public override bool HasReference(Variable variable)
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{
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if (_sourceObject.gameObjectRef == variable || _parentTransform.transformRef == variable ||
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_spawnAtSelf.booleanRef == variable || _spawnPosition.vector3Ref == variable ||
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_spawnRotation.vector3Ref == variable)
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return true;
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return false;
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}
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#endregion
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#region Backwards compatibility
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[HideInInspector] [FormerlySerializedAs("sourceObject")] public GameObject sourceObjectOLD;
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[HideInInspector] [FormerlySerializedAs("parentTransform")] public Transform parentTransformOLD;
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[HideInInspector] [FormerlySerializedAs("spawnPosition")] public Vector3 spawnPositionOLD;
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[HideInInspector] [FormerlySerializedAs("spawnRotation")] public Vector3 spawnRotationOLD;
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protected virtual void OnEnable()
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{
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if (sourceObjectOLD != null)
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{
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_sourceObject.Value = sourceObjectOLD;
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sourceObjectOLD = null;
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}
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if (parentTransformOLD != null)
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{
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_parentTransform.Value = parentTransformOLD;
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parentTransformOLD = null;
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}
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if (spawnPositionOLD != default(Vector3))
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{
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_spawnPosition.Value = spawnPositionOLD;
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spawnPositionOLD = default(Vector3);
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}
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if (spawnRotationOLD != default(Vector3))
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{
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_spawnRotation.Value = spawnRotationOLD;
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spawnRotationOLD = default(Vector3);
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}
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}
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#endregion
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}
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}
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