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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fungus
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{
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// <summary>
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/// Add Torque to a Rigidbody2D
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/// </summary>
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[CommandInfo("Rigidbody2D",
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"AddTorque2D",
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"Add Torque to a Rigidbody2D")]
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[AddComponentMenu("")]
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public class AddTorque2D : Command
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{
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[SerializeField]
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protected Rigidbody2DData rb;
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[SerializeField]
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protected ForceMode2D forceMode = ForceMode2D.Force;
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[Tooltip("Amount of torque to be added")]
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[SerializeField]
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protected FloatData force;
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public override void OnEnter()
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{
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rb.Value.AddTorque(force.Value, forceMode);
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Continue();
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}
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public override string GetSummary()
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{
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if (rb.Value == null)
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{
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return "Error: rb not set";
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}
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return forceMode.ToString() + ": " + force.Value.ToString() + (force.floatRef != null ? " (" + force.floatRef.Key + ")" : "");
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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public override bool HasReference(Variable variable)
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{
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if (rb.rigidbody2DRef == variable || force.floatRef == variable)
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return true;
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return false;
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}
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}
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}
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