An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Raise a value to the power of another
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/// </summary>
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[CommandInfo("Math",
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"Pow",
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"Raise a value to the power of another.")]
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[AddComponentMenu("")]
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public class Pow : Command
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{
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[SerializeField]
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protected FloatData baseValue, exponentValue;
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[Tooltip("Where the result of the function is stored.")]
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[SerializeField]
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protected FloatData outValue;
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public override void OnEnter()
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{
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outValue.Value = Mathf.Pow(baseValue.Value, exponentValue.Value);
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Continue();
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}
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public override string GetSummary()
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{
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if (outValue.floatRef == null)
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return "Error: No out value selected";
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return outValue.floatRef.Key + " = " + baseValue.Value.ToString() + "^" + exponentValue.Value.ToString();
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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public override bool HasReference(Variable variable)
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{
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return baseValue.floatRef == variable || exponentValue.floatRef == variable ||
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outValue.floatRef == variable;
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}
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}
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}
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