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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Linearly Interpolate from A to B
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/// </summary>
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[CommandInfo("Math",
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"Lerp",
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"Linearly Interpolate from A to B")]
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[AddComponentMenu("")]
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public class Lerp : Command
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{
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public enum Mode
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{
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Lerp,
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LerpUnclamped,
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LerpAngle
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}
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[SerializeField]
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protected Mode mode = Mode.Lerp;
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//[Tooltip("LHS Value ")]
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[SerializeField]
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protected FloatData a = new FloatData(0), b = new FloatData(1), percentage;
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//[Tooltip("Where the result of the function is stored.")]
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[SerializeField]
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protected FloatData outValue;
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public override void OnEnter()
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{
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switch (mode)
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{
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case Mode.Lerp:
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outValue.Value = Mathf.Lerp(a.Value, b.Value, percentage.Value);
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break;
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case Mode.LerpUnclamped:
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outValue.Value = Mathf.LerpUnclamped(a.Value, b.Value, percentage.Value);
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break;
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case Mode.LerpAngle:
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outValue.Value = Mathf.LerpAngle(a.Value, b.Value, percentage.Value);
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break;
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default:
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break;
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}
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Continue();
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}
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public override string GetSummary()
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{
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return mode.ToString() + " [" + a.Value.ToString() + "-" + b.Value.ToString() + "]";
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}
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public override bool HasReference(Variable variable)
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{
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return a.floatRef == variable || b.floatRef == variable || percentage.floatRef == variable ||
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outValue.floatRef == variable;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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}
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}
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