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21 lines
475 B
21 lines
475 B
7 years ago
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Command to execute and store the result of a Exp
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/// </summary>
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[CommandInfo("Math",
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"Exp",
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"Command to execute and store the result of a Exp")]
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[AddComponentMenu("")]
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public class Exp : BaseUnaryMathCommand
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{
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public override void OnEnter()
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{
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outValue.Value = Mathf.Exp(inValue.Value);
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Continue();
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}
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}
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}
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