An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
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using UnityEngine.Serialization;
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using System.Collections;
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using System;
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namespace Fungus
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{
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/// <summary>
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/// Changes a game object's scale to a specified value over time.
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/// </summary>
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[CommandInfo("LeanTween",
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"Scale",
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"Changes a game object's scale to a specified value over time.")]
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[AddComponentMenu("")]
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[ExecuteInEditMode]
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public class ScaleLean : BaseLeanTweenCommand
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{
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[Tooltip("Target transform that the GameObject will scale to")]
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[SerializeField]
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protected TransformData _toTransform;
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[Tooltip("Target scale that the GameObject will scale to, if no To Transform is set")]
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[SerializeField]
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protected Vector3Data _toScale = new Vector3Data(Vector3.one);
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public override LTDescr ExecuteTween()
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{
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var sc = _toTransform.Value == null ? _toScale.Value : _toTransform.Value.localScale;
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if (IsInAddativeMode)
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{
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sc += _targetObject.Value.transform.localScale;
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}
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if (IsInFromMode)
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{
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var cur = _targetObject.Value.transform.localScale;
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_targetObject.Value.transform.localScale = sc;
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sc = cur;
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}
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return LeanTween.scale(_targetObject.Value, sc, _duration);
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}
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public override bool HasReference(Variable variable)
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{
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return variable == _toTransform.transformRef || _toScale.vector3Ref == variable || base.HasReference(variable);
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}
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}
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}
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