An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus
{
// <summary>
/// Store Input.GetAxis in a variable
/// </summary>
[CommandInfo("Input",
"GetAxis",
"Store Input.GetAxis in a variable")]
[AddComponentMenu("")]
public class GetAxis : Command
{
[SerializeField]
protected StringData axisName;
[Tooltip("If true, calls GetAxisRaw instead of GetAxis")]
[SerializeField]
protected bool axisRaw = false;
[Tooltip("Float to store the value of the GetAxis")]
[SerializeField]
protected FloatData outValue;
public override void OnEnter()
{
if (axisRaw)
{
outValue.Value = Input.GetAxisRaw(axisName.Value);
}
else
{
outValue.Value = Input.GetAxis(axisName.Value);
}
Continue();
}
public override string GetSummary()
{
return axisName + (axisRaw ? " Raw" : "");
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override bool HasReference(Variable variable)
{
if (axisName.stringRef == variable || outValue.floatRef == variable)
return true;
return false;
}
}
}