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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fungus
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{
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// <summary>
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/// Store Input.GetAxis in a variable
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/// </summary>
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[CommandInfo("Input",
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"GetAxis",
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"Store Input.GetAxis in a variable")]
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[AddComponentMenu("")]
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public class GetAxis : Command
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{
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[SerializeField]
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protected StringData axisName;
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[Tooltip("If true, calls GetAxisRaw instead of GetAxis")]
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[SerializeField]
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protected bool axisRaw = false;
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[Tooltip("Float to store the value of the GetAxis")]
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[SerializeField]
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protected FloatData outValue;
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public override void OnEnter()
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{
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if (axisRaw)
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{
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outValue.Value = Input.GetAxisRaw(axisName.Value);
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}
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else
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{
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outValue.Value = Input.GetAxis(axisName.Value);
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}
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Continue();
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}
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public override string GetSummary()
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{
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return axisName + (axisRaw ? " Raw" : "");
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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public override bool HasReference(Variable variable)
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{
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if (axisName.stringRef == variable || outValue.floatRef == variable)
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return true;
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return false;
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}
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}
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}
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