An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Rotorz.ReorderableList;
namespace Fungus.Script
{
[CustomEditor (typeof(SetSayDialog))]
public class SetSayDialogEditor : FungusCommandEditor
{
public override void DrawCommandGUI()
{
SetSayDialog t = target as SetSayDialog;
EditorGUI.BeginChangeCheck();
SayDialog dialog = FungusCommandEditor.ObjectField<SayDialog>(new GUIContent("Say Dialog", "Dialog to use when displaying Say command story text"),
new GUIContent("<None>"),
t.dialog,
SayDialog.activeDialogs);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(t, "Set Say Dialog");
t.dialog = dialog;
}
}
}
}