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32 lines
938 B
32 lines
938 B
10 years ago
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using Rotorz.ReorderableList;
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namespace Fungus.Script
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{
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[CustomEditor (typeof(SetSayDialog))]
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public class SetSayDialogEditor : FungusCommandEditor
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{
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public override void DrawCommandGUI()
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{
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SetSayDialog t = target as SetSayDialog;
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EditorGUI.BeginChangeCheck();
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SayDialog dialog = FungusCommandEditor.ObjectField<SayDialog>(new GUIContent("Say Dialog", "Dialog to use when displaying Say command story text"),
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new GUIContent("<None>"),
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t.dialog,
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SayDialog.activeDialogs);
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if (EditorGUI.EndChangeCheck())
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{
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Undo.RecordObject(t, "Set Say Dialog");
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t.dialog = dialog;
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}
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}
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}
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}
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