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38 lines
714 B
38 lines
714 B
10 years ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus.Script
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{
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[CommandInfo("Dialog",
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"Set Say Dialog",
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"Sets the active dialog to use for displaying story text with the Say command.")]
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public class SetSayDialog : FungusCommand
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{
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public SayDialog dialog;
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static public SayDialog activeDialog;
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public override void OnEnter()
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{
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activeDialog = dialog;
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Continue();
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}
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public override string GetSummary()
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{
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if (dialog == null)
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{
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return "Error: No dialog selected";
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}
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return dialog.name;
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}
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public override Color GetButtonColor()
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{
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return new Color32(184, 210, 235, 255);
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}
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}
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}
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