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21 lines
352 B
21 lines
352 B
9 years ago
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using UnityEngine;
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using System.Collections;
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public class PortraitFlipTest : MonoBehaviour {
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void Update ()
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{
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Transform t = gameObject.transform.FindChild("Canvas/JohnCharacter");
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if (t == null)
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{
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return;
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}
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if (t.transform.localScale.x != -1f)
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{
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IntegrationTest.Fail("Character object not flipped horizontally");
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}
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}
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}
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