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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus.Script
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{
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public enum JumpCondition
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{
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JumpAlways,
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JumpOnCompare
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}
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public enum CompareOperator
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{
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Equals, // ==
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NotEquals, // !=
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LessThan, // <
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GreaterThan, // >
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LessThanOrEquals, // <=
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GreaterThanOrEquals // >=
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}
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public class Jump : FungusCommand
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{
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public JumpCondition jumpCondition;
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public Sequence targetSequence; // Only used for Always condition
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public string variableKey;
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public CompareOperator compareOperator;
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public BooleanData booleanData;
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public IntegerData integerData;
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public FloatData floatData;
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public StringData stringData;
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public Sequence onTrueSequence;
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public Sequence onFalseSequence;
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public override void OnEnter()
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{
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if (jumpCondition == JumpCondition.JumpAlways &&
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targetSequence != null)
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{
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ExecuteSequence(targetSequence);
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return;
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}
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Variable v = parentFungusScript.GetVariable(variableKey);
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bool condition = false;
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switch (v.type)
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{
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case VariableType.Boolean:
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switch (compareOperator)
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{
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case CompareOperator.Equals:
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condition = (v.BooleanValue == booleanData.value);
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break;
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case CompareOperator.NotEquals:
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default:
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condition = (v.BooleanValue != booleanData.value);
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break;
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}
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break;
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case VariableType.Integer:
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switch (compareOperator)
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{
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case CompareOperator.Equals:
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condition = (v.IntegerValue == integerData.value);
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break;
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case CompareOperator.NotEquals:
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condition = (v.IntegerValue != integerData.value);
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break;
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case CompareOperator.LessThan:
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condition = (v.IntegerValue < integerData.value);
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break;
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case CompareOperator.GreaterThan:
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condition = (v.IntegerValue > integerData.value);
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break;
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case CompareOperator.LessThanOrEquals:
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condition = (v.IntegerValue <= integerData.value);
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break;
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case CompareOperator.GreaterThanOrEquals:
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condition = (v.IntegerValue >= integerData.value);
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break;
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}
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break;
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case VariableType.Float:
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switch (compareOperator)
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{
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case CompareOperator.Equals:
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condition = (v.FloatValue == floatData.value);
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break;
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case CompareOperator.NotEquals:
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condition = (v.FloatValue != floatData.value);
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break;
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case CompareOperator.LessThan:
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condition = (v.FloatValue < floatData.value);
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break;
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case CompareOperator.GreaterThan:
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condition = (v.FloatValue > floatData.value);
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break;
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case CompareOperator.LessThanOrEquals:
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condition = (v.FloatValue <= floatData.value);
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break;
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case CompareOperator.GreaterThanOrEquals:
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condition = (v.FloatValue >= floatData.value);
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break;
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}
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break;
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case VariableType.String:
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switch (compareOperator)
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{
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case CompareOperator.Equals:
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condition = (v.StringValue == stringData.value);
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break;
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case CompareOperator.NotEquals:
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default:
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condition = (v.StringValue != stringData.value);
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break;
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}
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break;
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}
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if (condition)
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{
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if (onTrueSequence != null)
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{
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ExecuteSequence(onTrueSequence);
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return;
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}
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}
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else
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{
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if (onFalseSequence != null)
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{
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ExecuteSequence(onFalseSequence);
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return;
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}
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}
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Continue();
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}
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public override void GetConnectedSequences(ref List<Sequence> connectedSequences)
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{
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if (jumpCondition == JumpCondition.JumpAlways &&
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targetSequence != null)
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{
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connectedSequences.Add(targetSequence);
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return;
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}
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if (onTrueSequence != null)
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{
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connectedSequences.Add(onTrueSequence);
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}
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if (onFalseSequence != null)
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{
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connectedSequences.Add(onFalseSequence);
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}
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}
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public override string GetCommandName()
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{
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if (jumpCondition == JumpCondition.JumpAlways)
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{
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return GetType().Name;
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}
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return GetType().Name + "?";
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}
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}
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}
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