An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using System.Collections;
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using Ideafixxxer.CsvParser;
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namespace Fungus
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{
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public class TestLoadingCSV : MonoBehaviour
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{
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public TextAsset csvFileWindows;
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public TextAsset csvFileMac;
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void Start ()
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{
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if (!ParseCSV(csvFileWindows.text))
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{
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IntegrationTest.Fail("Failed to parse CSV file with Windows line endings");
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}
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if (!ParseCSV(csvFileMac.text))
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{
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IntegrationTest.Fail("Failed to parse CSV file with Mac line endings");
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}
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IntegrationTest.Pass();
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}
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bool ParseCSV(string text)
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{
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CsvParser csvParser = new CsvParser();
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string[][] csvTable = csvParser.Parse(text);
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bool passed = true;
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passed &= (csvTable[1][0] == "SAY.LocalizationDemo.12.");
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passed &= (csvTable[1][1] == "");
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passed &= (csvTable[1][2] == "This text is in English");
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passed &= (csvTable[1][3] == "Este texto está en español");
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passed &= (csvTable[1][4] == "Ce texte est en français");
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return passed;
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}
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}
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}
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