An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System.Collections;
using Ideafixxxer.CsvParser;
namespace Fungus
{
public class TestLoadingCSV : MonoBehaviour
{
public TextAsset csvFileWindows;
public TextAsset csvFileMac;
void Start ()
{
if (!ParseCSV(csvFileWindows.text))
{
IntegrationTest.Fail("Failed to parse CSV file with Windows line endings");
}
if (!ParseCSV(csvFileMac.text))
{
IntegrationTest.Fail("Failed to parse CSV file with Mac line endings");
}
IntegrationTest.Pass();
}
bool ParseCSV(string text)
{
CsvParser csvParser = new CsvParser();
string[][] csvTable = csvParser.Parse(text);
bool passed = true;
passed &= (csvTable[1][0] == "SAY.LocalizationDemo.12.");
passed &= (csvTable[1][1] == "");
passed &= (csvTable[1][2] == "This text is in English");
passed &= (csvTable[1][3] == "Este texto está en español");
passed &= (csvTable[1][4] == "Ce texte est en français");
return passed;
}
}
}