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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// The block will execute when the user clicks or taps on the clickable object.
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/// </summary>
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[EventHandlerInfo("Sprite",
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"Object Clicked",
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"The block will execute when the user clicks or taps on the clickable object.")]
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[AddComponentMenu("")]
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public class ObjectClicked : EventHandler
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{
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[Tooltip("Object that the user can click or tap on")]
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[SerializeField] protected Clickable2D clickableObject;
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#region Public members
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/// <summary>
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/// Called by the Clickable2D object when it is clicked.
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/// </summary>
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public virtual void OnObjectClicked(Clickable2D clickableObject)
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{
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if (clickableObject == this.clickableObject)
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{
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ExecuteBlock();
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}
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}
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public override string GetSummary()
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{
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if (clickableObject != null)
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{
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return clickableObject.name;
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}
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return "None";
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}
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#endregion
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}
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}
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