An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// The block will execute when the user clicks or taps on the clickable object.
/// </summary>
[EventHandlerInfo("Sprite",
"Object Clicked",
"The block will execute when the user clicks or taps on the clickable object.")]
[AddComponentMenu("")]
public class ObjectClicked : EventHandler
{
[Tooltip("Object that the user can click or tap on")]
[SerializeField] protected Clickable2D clickableObject;
#region Public members
/// <summary>
/// Called by the Clickable2D object when it is clicked.
/// </summary>
public virtual void OnObjectClicked(Clickable2D clickableObject)
{
if (clickableObject == this.clickableObject)
{
ExecuteBlock();
}
}
public override string GetSummary()
{
if (clickableObject != null)
{
return clickableObject.name;
}
return "None";
}
#endregion
}
}