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41 lines
698 B
41 lines
698 B
10 years ago
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using UnityEngine;
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using System;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("Dialog",
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"Set Say Dialog",
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"Sets a custom say dialog to use when displaying story text")]
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[AddComponentMenu("")]
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public class SetSayDialog : Command
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{
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public SayDialog sayDialog;
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public override void OnEnter()
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{
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if (sayDialog != null)
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{
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10 years ago
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SayDialog.activeSayDialog = sayDialog;
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10 years ago
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}
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Continue();
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}
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public override string GetSummary()
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{
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if (sayDialog == null)
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{
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return "Error: No say dialog selected";
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}
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return sayDialog.name;
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}
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public override Color GetButtonColor()
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{
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return new Color32(184, 210, 235, 255);
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}
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}
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}
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