An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
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using System.Collections;
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namespace Fungus.Script
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{
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public class StringVariable : FungusVariable
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{
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string stringValue;
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public string Value
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{
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get { return (scope == VariableScope.Local) ? stringValue : Variables.GetString(key); }
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set { if (scope == VariableScope.Local) { stringValue = value; } else { Variables.SetString(key, value); } }
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}
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}
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[System.Serializable]
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public class StringData
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{
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[SerializeField]
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StringVariable stringReference;
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[SerializeField]
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string stringValue;
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public string Value
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{
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get { return (stringReference == null) ? stringValue : stringReference.Value; }
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set { if (stringReference == null) { stringValue = value; } else { stringReference.Value = value; } }
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}
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}
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}
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