|
|
|
using UnityEngine;
|
|
|
|
using UnityEngine.SceneManagement;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
public class SaveManager : MonoBehaviour
|
|
|
|
{
|
|
|
|
protected static SaveHistory saveHistory = new SaveHistory();
|
|
|
|
|
|
|
|
protected virtual bool ReadSaveHistory(string saveDataKey)
|
|
|
|
{
|
|
|
|
var historyData = PlayerPrefs.GetString(saveDataKey);
|
|
|
|
if (!string.IsNullOrEmpty(historyData))
|
|
|
|
{
|
|
|
|
var tempSaveHistory = JsonUtility.FromJson<SaveHistory>(historyData);
|
|
|
|
if (tempSaveHistory != null)
|
|
|
|
{
|
|
|
|
saveHistory = tempSaveHistory;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual bool WriteSaveHistory(string saveDataKey)
|
|
|
|
{
|
|
|
|
var historyData = JsonUtility.ToJson(saveHistory, true);
|
|
|
|
if (!string.IsNullOrEmpty(historyData))
|
|
|
|
{
|
|
|
|
PlayerPrefs.SetString(saveDataKey, historyData);
|
|
|
|
PlayerPrefs.Save();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
#region Public members
|
|
|
|
|
|
|
|
public virtual int NumSavePoints { get { return saveHistory.NumSavePoints; } }
|
|
|
|
|
|
|
|
public virtual int NumRewoundSavePoints { get { return saveHistory.NumRewoundSavePoints; } }
|
|
|
|
|
|
|
|
public virtual void Save(string saveDataKey)
|
|
|
|
{
|
|
|
|
WriteSaveHistory(saveDataKey);
|
|
|
|
|
|
|
|
SaveManagerSignals.DoGameSaved(saveDataKey);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void Load(string saveDataKey)
|
|
|
|
{
|
|
|
|
if (ReadSaveHistory(saveDataKey))
|
|
|
|
{
|
|
|
|
saveHistory.ClearRewoundSavePoints();
|
|
|
|
saveHistory.LoadLatestSavePoint();
|
|
|
|
|
|
|
|
SaveManagerSignals.DoGameLoaded(saveDataKey);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void Delete(string saveDataKey)
|
|
|
|
{
|
|
|
|
PlayerPrefs.DeleteKey(saveDataKey);
|
|
|
|
PlayerPrefs.Save();
|
|
|
|
}
|
|
|
|
|
|
|
|
public bool SaveDataExists(string saveDataKey)
|
|
|
|
{
|
|
|
|
return PlayerPrefs.HasKey(saveDataKey);
|
|
|
|
}
|
|
|
|
|
|
|
|
public virtual void AddSavePoint(string savePointKey, string savePointDescription)
|
|
|
|
{
|
|
|
|
saveHistory.AddSavePoint(savePointKey, savePointDescription);
|
|
|
|
|
|
|
|
SaveManagerSignals.DoSavePointAdded(savePointKey, savePointDescription);
|
|
|
|
}
|
|
|
|
|
|
|
|
public virtual void Rewind()
|
|
|
|
{
|
|
|
|
if (saveHistory.NumSavePoints > 0)
|
|
|
|
{
|
|
|
|
saveHistory.Rewind();
|
|
|
|
saveHistory.LoadLatestSavePoint();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public virtual void FastForward()
|
|
|
|
{
|
|
|
|
if (saveHistory.NumRewoundSavePoints > 0)
|
|
|
|
{
|
|
|
|
saveHistory.FastForward();
|
|
|
|
saveHistory.LoadLatestSavePoint();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public virtual void ClearHistory()
|
|
|
|
{
|
|
|
|
saveHistory.Clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|