An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System;
using System.Collections;
namespace Fungus.Script
{
[CommandInfo("Scripting",
"Load Globals",
"Loads a set of global variables previously saved using the SaveGlobals command.",
253, 253, 150)]
public class LoadGlobals : FungusCommand
{
public string saveName = "";
public override void OnEnter()
{
GlobalVariables.Load(saveName);
}
public override string GetSummary()
{
return saveName;
}
}
}