An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
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using System;
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using System.Collections;
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namespace Fungus.Script
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{
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[CommandCategory("Scripting")]
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[CommandName("Load Scene")]
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[HelpText("Loads a new scene and displays an optional loading image. This is useful " +
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"for splitting a large game across multiple scene files to reduce peak memory " +
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"usage. All previously loaded assets (including textures and audio) will be released." +
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"The scene to be loaded must be added to the scene list in Build Settings.")]
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public class LoadScene : FungusCommand
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{
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public string sceneName = "";
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public Texture2D loadingImage;
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public override void OnEnter()
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{
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SceneLoader.LoadScene(sceneName, loadingImage);
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}
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public override string GetSummary()
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{
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if (sceneName.Length == 0)
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{
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return "Error: No scene name selected";
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}
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return sceneName;
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}
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}
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}
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