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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using MoonSharp.Interpreter;
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namespace Fungus
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{
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/// <summary>
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/// Wrapper for a MoonSharp Lua Script instance.
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/// </summary>
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public interface ILuaEnvironment
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{
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/// <summary>
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/// Initialise the Lua interpreter so we can start running Lua code.
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/// </summary>
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void InitEnvironment();
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/// <summary>
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/// The MoonSharp interpreter instance used to run Lua code.
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/// </summary>
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Script Interpreter { get; }
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/// <summary>
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/// Loads and compiles a string containing Lua script, returning a closure (Lua function) which can be executed later.
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/// <param name="luaString">The Lua code to be run.</param>
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/// <param name="friendlyName">A descriptive name to be used in error reports.</param>
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/// </summary>
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Closure LoadLuaFunction(string luaString, string friendlyName);
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/// <summary>
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/// Load and run a previously compiled Lua script. May be run as a coroutine.
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/// <param name="fn">A previously compiled Lua function.</param>
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/// <param name="runAsCoroutine">Run the Lua code as a coroutine to support asynchronous operations.</param>
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/// <param name="onComplete">Method to callback when the Lua code finishes exection. Supports return parameters.</param>
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/// </summary>
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void RunLuaFunction(Closure fn, bool runAsCoroutine, System.Action<DynValue> onComplete = null);
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/// <summary>
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/// Load and run a string containing Lua script. May be run as a coroutine.
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/// <param name="luaString">The Lua code to be run.</param>
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/// <param name="friendlyName">A descriptive name to be used in error reports.</param>
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/// <param name="runAsCoroutine">Run the Lua code as a coroutine to support asynchronous operations.</param>
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/// <param name="onComplete">Method to callback when the Lua code finishes exection. Supports return parameters.</param>
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/// </summary>
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void DoLuaString(string luaString, string friendlyName, bool runAsCoroutine, System.Action<DynValue> onComplete = null);
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}
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}
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