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using UnityEngine;
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using System.Collections;
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namespace Fungus.Example
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{
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public class MenuRoom : Room
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{
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public Room dialogRoom;
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public Room viewRoom;
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public Room spriteRoom;
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public Room parallaxRoom;
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public Room buttonRoom;
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public Room audioRoom;
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void OnEnter()
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{
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SetCharacter("Narrator");
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AddOption("Telling a story with the Dialog", MoveToDialogRoom);
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AddOption("Controlling the camera with Views", MoveToViewRoom);
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AddOption("Sprites and Animations", MoveToSpriteRoom);
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AddOption("Swipe panning and parallax", MoveToParallaxRoom);
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AddOption("Using Buttons", MoveToButtonsRoom);
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AddOption("Playing music and sound effects", MoveToAudioRoom);
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Say("Choose an example");
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}
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void MoveToDialogRoom()
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{
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MoveToRoom(dialogRoom);
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}
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void MoveToViewRoom()
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{
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MoveToRoom(viewRoom);
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}
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void MoveToSpriteRoom()
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{
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MoveToRoom(spriteRoom);
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}
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void MoveToParallaxRoom()
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{
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MoveToRoom(parallaxRoom);
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}
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void MoveToButtonsRoom()
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{
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MoveToRoom(buttonRoom);
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}
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void MoveToAudioRoom()
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{
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MoveToRoom(audioRoom);
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}
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}
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}
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