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29 lines
461 B
29 lines
461 B
10 years ago
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine;
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using System.Collections;
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using Fungus;
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public class SequenceController : MonoBehaviour
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{
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public float stepTime;
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public Sequence activeSequence;
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public void ExecuteSequence(Sequence sequence)
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{
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if (activeSequence == null)
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{
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return;
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}
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#if UNITY_EDITOR
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Selection.activeGameObject = sequence.gameObject;
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#endif
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activeSequence = sequence;
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sequence.ExecuteNextCommand();
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}
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}
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