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53 lines
903 B
53 lines
903 B
10 years ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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public class IfBooleanCommand : FungusCommand
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{
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public string key;
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public Sequence trueSequence;
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public Sequence falseSequence;
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public override void OnExecute()
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{
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if (Variables.GetBoolean(key))
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{
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ExecuteSequence(trueSequence);
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}
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else
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{
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ExecuteSequence(falseSequence);
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}
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}
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public void OnDrawGizmos()
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{
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if (trueSequence == null || falseSequence == null)
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{
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errorMessage = "Please select true and false Sequence objects";
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}
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else
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{
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errorMessage = "";
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}
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}
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public override void GetConnectedSequences(ref List<Sequence> connectedSequences)
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{
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if (trueSequence != null)
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{
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connectedSequences.Add(trueSequence);
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}
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if (falseSequence != null)
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{
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connectedSequences.Add(falseSequence);
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}
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}
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}
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}
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