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38 lines
706 B
38 lines
706 B
10 years ago
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using UnityEngine;
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using System.Collections;
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using Fungus;
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public class SequenceTestRoom : Room
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{
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public SequenceController sequenceController;
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void OnEnter()
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{
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sequenceController.ExecuteSequence(sequenceController.activeSequence);
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/*
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Sequence s = GetComponent<Sequence>();
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s.Add(new Say("New sequencer 1"));
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s.Add(new AddOption("Button 1", Clicked));
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//s.Add(new AddOption("Button 2", Clicked));
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//s.Add(new AddOption("Button 3", Clicked));
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s.Add(new Say("New sequencer 2"));
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s.Add(new Say("New sequencer 3"));
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s.Execute();
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*/
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}
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void Clicked()
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{
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/*
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Sequence s = GetComponent<Sequence>();
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s.Clear();
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s.Add(new Say("You have clicked"));
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s.Execute();
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*/
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}
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}
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