An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System.Collections.Generic;
namespace Fungus
{
/// <summary>
/// Sets a Boolean, Integer, Float or String variable to a new value using a simple arithmetic operation. The value can be a constant or reference another variable of the same type.
/// </summary>
[CommandInfo("Variable",
"Set Variable",
"Sets a Boolean, Integer, Float or String variable to a new value using a simple arithmetic operation. The value can be a constant or reference another variable of the same type.")]
[AddComponentMenu("")]
public class SetVariable : Command
{
[Tooltip("The variable whos value will be set")]
[VariableProperty(typeof(BooleanVariable),
typeof(IntegerVariable),
typeof(FloatVariable),
typeof(StringVariable),
typeof(AnimatorVariable),
typeof(AudioSourceVariable),
typeof(ColorVariable),
typeof(GameObjectVariable),
typeof(MaterialVariable),
typeof(ObjectVariable),
typeof(Rigidbody2DVariable))]
[SerializeField] protected Variable variable;
[Tooltip("The type of math operation to be performed")]
[SerializeField] protected SetOperator setOperator;
[Tooltip("Boolean value to set with")]
[SerializeField] protected BooleanData booleanData;
[Tooltip("Integer value to set with")]
[SerializeField] protected IntegerData integerData;
[Tooltip("Float value to set with")]
[SerializeField] protected FloatData floatData;
[Tooltip("String value to set with")]
[SerializeField] protected StringDataMulti stringData;
[Tooltip("Animator value to set with")]
[SerializeField] protected AnimatorData animatorData;
[Tooltip("AudioSource value to set with")]
[SerializeField] protected AudioSourceData audioSourceData;
[Tooltip("Color value to set with")]
[SerializeField] protected ColorData colorData;
[Tooltip("GameObject value to set with")]
[SerializeField] protected GameObjectData gameObjectData;
[Tooltip("Material value to set with")]
[SerializeField] protected MaterialData materialData;
[Tooltip("Object value to set with")]
[SerializeField] protected ObjectData objectData;
[Tooltip("Rigidbody2D value to set with")]
[SerializeField] protected Rigidbody2DData rigidbody2DData;
protected virtual void DoSetOperation()
{
if (variable == null)
{
return;
}
if (variable.GetType() == typeof(BooleanVariable))
{
BooleanVariable booleanVariable = (variable as BooleanVariable);
booleanVariable.Apply(setOperator, booleanData.Value);
}
else if (variable.GetType() == typeof(IntegerVariable))
{
IntegerVariable integerVariable = (variable as IntegerVariable);
integerVariable.Apply(setOperator, integerData.Value);
}
else if (variable.GetType() == typeof(FloatVariable))
{
FloatVariable floatVariable = (variable as FloatVariable);
floatVariable.Apply(setOperator, floatData.Value);
}
else if (variable.GetType() == typeof(StringVariable))
{
StringVariable stringVariable = (variable as StringVariable);
var flowchart = GetFlowchart();
stringVariable.Apply(setOperator, flowchart.SubstituteVariables(stringData.Value));
}
else if (variable.GetType() == typeof(AnimatorVariable))
{
AnimatorVariable animatorVariable = (variable as AnimatorVariable);
animatorVariable.Apply(setOperator, animatorData.Value);
}
else if (variable.GetType() == typeof(AudioSourceVariable))
{
AudioSourceVariable audioSourceVariable = (variable as AudioSourceVariable);
audioSourceVariable.Apply(setOperator, audioSourceData.Value);
}
else if (variable.GetType() == typeof(ColorVariable))
{
ColorVariable colorVariable = (variable as ColorVariable);
colorVariable.Apply(setOperator, colorData.Value);
}
else if (variable.GetType() == typeof(GameObjectVariable))
{
GameObjectVariable gameObjectVariable = (variable as GameObjectVariable);
gameObjectVariable.Apply(setOperator, gameObjectData.Value);
}
else if (variable.GetType() == typeof(MaterialVariable))
{
MaterialVariable materialVariable = (variable as MaterialVariable);
materialVariable.Apply(setOperator, materialData.Value);
}
else if (variable.GetType() == typeof(ObjectVariable))
{
ObjectVariable objectVariable = (variable as ObjectVariable);
objectVariable.Apply(setOperator, objectData.Value);
}
else if (variable.GetType() == typeof(Rigidbody2DVariable))
{
Rigidbody2DVariable rigidbody2DVariable = (variable as Rigidbody2DVariable);
rigidbody2DVariable.Apply(setOperator, rigidbody2DData.Value);
}
}
#region Public members
public static readonly Dictionary<System.Type, SetOperator[]> operatorsByVariableType = new Dictionary<System.Type, SetOperator[]>() {
{ typeof(BooleanVariable), BooleanVariable.setOperators },
{ typeof(IntegerVariable), IntegerVariable.setOperators },
{ typeof(FloatVariable), FloatVariable.setOperators },
{ typeof(StringVariable), StringVariable.setOperators },
{ typeof(AnimatorVariable), AnimatorVariable.setOperators },
{ typeof(AudioSourceVariable), AudioSourceVariable.setOperators },
{ typeof(ColorVariable), ColorVariable.setOperators },
{ typeof(GameObjectVariable), GameObjectVariable.setOperators },
{ typeof(MaterialVariable), MaterialVariable.setOperators },
{ typeof(ObjectVariable), ObjectVariable.setOperators },
{ typeof(Rigidbody2DVariable), Rigidbody2DVariable.setOperators }
};
/// <summary>
/// The type of math operation to be performed.
/// </summary>
public virtual SetOperator _SetOperator { get { return setOperator; } }
public override void OnEnter()
{
DoSetOperation();
Continue();
}
public override string GetSummary()
{
if (variable == null)
{
return "Error: Variable not selected";
}
string description = variable.Key;
switch (setOperator)
{
default:
case SetOperator.Assign:
description += " = ";
break;
case SetOperator.Negate:
description += " =! ";
break;
case SetOperator.Add:
description += " += ";
break;
case SetOperator.Subtract:
description += " -= ";
break;
case SetOperator.Multiply:
description += " *= ";
break;
case SetOperator.Divide:
description += " /= ";
break;
}
if (variable.GetType() == typeof(BooleanVariable))
{
description += booleanData.GetDescription();
}
else if (variable.GetType() == typeof(IntegerVariable))
{
description += integerData.GetDescription();
}
else if (variable.GetType() == typeof(FloatVariable))
{
description += floatData.GetDescription();
}
else if (variable.GetType() == typeof(StringVariable))
{
description += stringData.GetDescription();
}
else if (variable.GetType() == typeof(AnimatorVariable))
{
description += animatorData.GetDescription();
}
else if (variable.GetType() == typeof(AudioSourceVariable))
{
description += audioSourceData.GetDescription();
}
else if (variable.GetType() == typeof(ColorVariable))
{
description += colorData.GetDescription();
}
else if (variable.GetType() == typeof(GameObjectVariable))
{
description += gameObjectData.GetDescription();
}
else if (variable.GetType() == typeof(MaterialVariable))
{
description += materialData.GetDescription();
}
else if (variable.GetType() == typeof(ObjectVariable))
{
description += objectData.GetDescription();
}
else if (variable.GetType() == typeof(Rigidbody2DVariable))
{
description += rigidbody2DData.GetDescription();
}
return description;
}
public override bool HasReference(Variable variable)
{
return (variable == this.variable);
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
#endregion
}
}