An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Mathematical operations that can be performed on variables.
/// </summary>
public enum SetOperator
{
/// <summary> = operator. </summary>
Assign, //
/// <summary> =! operator. </summary>
Negate,
/// <summary> += operator. </summary>
Add,
/// <summary> -= operator. </summary>
Subtract,
/// <summary> *= operator. </summary>
Multiply,
/// <summary> /= operator. </summary>
Divide
}
/// <summary>
/// Sets a Boolean, Integer, Float or String variable to a new value using a simple arithmetic operation. The value can be a constant or reference another variable of the same type.
/// </summary>
[CommandInfo("Variable",
"Set Variable",
"Sets a Boolean, Integer, Float or String variable to a new value using a simple arithmetic operation. The value can be a constant or reference another variable of the same type.")]
[AddComponentMenu("")]
public class SetVariable : Command
{
[Tooltip("The variable whos value will be set")]
[VariableProperty(typeof(BooleanVariable),
typeof(IntegerVariable),
typeof(FloatVariable),
typeof(StringVariable))]
[SerializeField] protected Variable variable;
[Tooltip("The type of math operation to be performed")]
[SerializeField] protected SetOperator setOperator;
[Tooltip("Boolean value to set with")]
[SerializeField] protected BooleanData booleanData;
[Tooltip("Integer value to set with")]
[SerializeField] protected IntegerData integerData;
[Tooltip("Float value to set with")]
[SerializeField] protected FloatData floatData;
[Tooltip("String value to set with")]
[SerializeField] protected StringDataMulti stringData;
protected virtual void DoSetOperation()
{
if (variable == null)
{
return;
}
if (variable.GetType() == typeof(BooleanVariable))
{
BooleanVariable lhs = (variable as BooleanVariable);
bool rhs = booleanData.Value;
switch (setOperator)
{
default:
case SetOperator.Assign:
lhs.Value = rhs;
break;
case SetOperator.Negate:
lhs.Value = !rhs;
break;
}
}
else if (variable.GetType() == typeof(IntegerVariable))
{
IntegerVariable lhs = (variable as IntegerVariable);
int rhs = integerData.Value;
switch (setOperator)
{
default:
case SetOperator.Assign:
lhs.Value = rhs;
break;
case SetOperator.Add:
lhs.Value += rhs;
break;
case SetOperator.Subtract:
lhs.Value -= rhs;
break;
case SetOperator.Multiply:
lhs.Value *= rhs;
break;
case SetOperator.Divide:
lhs.Value /= rhs;
break;
}
}
else if (variable.GetType() == typeof(FloatVariable))
{
FloatVariable lhs = (variable as FloatVariable);
float rhs = floatData.Value;
switch (setOperator)
{
default:
case SetOperator.Assign:
lhs.Value = rhs;
break;
case SetOperator.Add:
lhs.Value += rhs;
break;
case SetOperator.Subtract:
lhs.Value -= rhs;
break;
case SetOperator.Multiply:
lhs.Value *= rhs;
break;
case SetOperator.Divide:
lhs.Value /= rhs;
break;
}
}
else if (variable.GetType() == typeof(StringVariable))
{
StringVariable lhs = (variable as StringVariable);
string rhs = stringData.Value;
switch (setOperator)
{
default:
case SetOperator.Assign:
lhs.Value = rhs;
break;
}
}
}
#region Public members
/// <summary>
/// The type of math operation to be performed.
/// </summary>
public virtual SetOperator _SetOperator { get { return setOperator; } }
public override void OnEnter()
{
DoSetOperation();
Continue();
}
public override string GetSummary()
{
if (variable == null)
{
return "Error: Variable not selected";
}
string description = variable.Key;
switch (setOperator)
{
default:
case SetOperator.Assign:
description += " = ";
break;
case SetOperator.Negate:
description += " =! ";
break;
case SetOperator.Add:
description += " += ";
break;
case SetOperator.Subtract:
description += " -= ";
break;
case SetOperator.Multiply:
description += " *= ";
break;
case SetOperator.Divide:
description += " /= ";
break;
}
if (variable.GetType() == typeof(BooleanVariable))
{
description += booleanData.GetDescription();
}
else if (variable.GetType() == typeof(IntegerVariable))
{
description += integerData.GetDescription();
}
else if (variable.GetType() == typeof(FloatVariable))
{
description += floatData.GetDescription();
}
else if (variable.GetType() == typeof(StringVariable))
{
description += stringData.GetDescription();
}
return description;
}
public override bool HasReference(Variable variable)
{
return (variable == this.variable);
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
#endregion
}
}