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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Deletes a saved value from permanent storage.
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/// </summary>
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[CommandInfo("Variable",
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"Delete Save Key",
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"Deletes a saved value from permanent storage.")]
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[AddComponentMenu("")]
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public class DeleteSaveKey : Command
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{
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[Tooltip("Name of the saved value. Supports variable substition e.g. \"player_{$PlayerNumber}")]
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[SerializeField] protected string key = "";
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#region Public members
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public override void OnEnter()
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{
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if (key == "")
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{
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Continue();
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return;
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}
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var flowchart = GetFlowchart();
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// Prepend the current save profile (if any)
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string prefsKey = SetSaveProfile.saveProfile + "_" + flowchart.SubstituteVariables(key);
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PlayerPrefs.DeleteKey(prefsKey);
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Continue();
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}
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public override string GetSummary()
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{
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if (key.Length == 0)
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{
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return "Error: No stored value key selected";
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}
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return key;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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#endregion
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}
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}
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