From 8e92daedcfcb45bbfb89be8875e104935e05d043 Mon Sep 17 00:00:00 2001
From: Ken Schaefer <ken@kenschae.com>
Date: Tue, 11 Mar 2025 15:28:46 -0500
Subject: [PATCH] File Handling

---
 .../bin/Debug/whatisfc.txt                    | 583 ++++++++++++++++++
 1 file changed, 583 insertions(+)
 create mode 100644 cs-file-handling-basics/bin/Debug/whatisfc.txt

diff --git a/cs-file-handling-basics/bin/Debug/whatisfc.txt b/cs-file-handling-basics/bin/Debug/whatisfc.txt
new file mode 100644
index 0000000..415fe17
--- /dev/null
+++ b/cs-file-handling-basics/bin/Debug/whatisfc.txt
@@ -0,0 +1,583 @@
+From: <riacs!rutgers!nyx.cs.du.edu!ahawks>
+Subject: What *IS* FutureCulture
+Date: Fri, 29 Jan 93 22:20:53 MST
+
+WHAT *IS* FUTURECULTURE?
+A Manifesto on the Here-and-Now Technocultural [R]evolution
+
+by Andy Hawks
+ahawks@nyx.cs.du.edu
+ahawks@mindvox.phantom.com
+
+FutureCulture E-List Requests & Info
+future-request@nyx.cs.du.edu <'send info'>
+
+     You are five years old.  You are lieing on a grassy hill,
+blowing bubbles up into a clear field of blue sky.  Bubbles.  Right
+now, as a five year old child, you look at the bubbles, and words pop
+into your head:  "pretty", "oooooo", "float".  To you, the bubbles
+are almost like people -- at least somewhat analogous to Bugs Bunny
+or a Smurf.  Your wide eyes follow the bubbles as they traipse along
+the gentle prevailing curves of soft winds, turning, rotating,
+revolving endlessly in the air.  A sunray beams its light through one
+particular bubble you have been admiring, and within its midst your
+eyes become privy to a new world -- a heretofor unknown domain of
+chaotic rainbows swirling about along the bubble.  The colors, like a
+sentient anthill, work at once individually and synergetically to
+give the bubble it's unique flavor, an individual identity among the
+community of bubbles.
+
+     As you lay your eyes on the continually morphing rainbows in
+the bubble, admiring how this internal shapeshifting never ceases as
+long as the bubble is "alive", the wind brings forth from nearby
+another bubble.  Now you are focused on two bubbles circling each
+other ever closer, probably communicating in some fashion on some
+sort of subatomic level.  Now that your eyes know to look for the
+chaotic rainbows, you enthusiastically discover them in this second
+bubble as well.  The rainbows exist in both bubbles, with only a
+thinly veiled invisible wall of air seperating the two.  The rainbows
+do not stop in admiration or wonder to ponder the existence of
+another bubble, they continue on with their duties in the wake of the
+orbic maelstrom that is the individual bubble.  And suddenly, in the
+mesh of an event that seems at once both predetermined and free, the
+bubles combine and join forces as one.  If the sun catches the
+bubble-morph at the right angle you can still see a wall, where
+airspace once existed, within the bubble.  All the while, the chaotic
+rainbows have continued of course, and now willingly flow back and
+forth between what was once two seperate entities.  The shape of the
+bubble-morph is still oddly circular as a whole, with the original
+shape of the individual bubble-orbs stil clearly visible.
+
+     The bubble-morph is stil at home among the individual bubbles
+and still haphazardly surfs the winds as if nothing had happened.
+Low and behold, a third bubble approaches its vicinity.  Same chaotic
+rainbows, seemingly no different from any other bubble in the group.
+
+     *POP!*  Quickly this third bubble seemingly self-destructs
+without any reason, sending a fury of bubble residue out into the
+wind.  Some of it lands on a tree, some on the grass, and yet more
+lands on the bubble-morph.  As the bubble morph continues to rotate,
+revolve, spin endlessly, the residue makes it's way to the
+translucent crease marking the marriage of two individual bubbles.
+And, then, it is gone.  Absorbed into the structure of he bubble
+morph, evolving into yet more particles of chaos rainbows.
+
+     More bubbles float by the bubbly-morph.  Some stumble in it's
+wake and escape it's grasp, some pop, some are attracted to it and
+become yet another aspect of the holistic bubble-creature, still
+other bubbles diverge into a completely different spacial area.  If
+you watch long enough, you might even see one portion of the
+bubble-morph leave, mutating back into it's original state as an
+individual bubble.
+
+     All the while, bubbles are combining into new bubbles, bubbles
+are popping, bubbles are floating, rotating, revolving, spinning,
+shapeshifting.  Affecting and being affected by each other and other
+entities such as the wind, a sharp blade of grass, a flower pedal.
+The chaos rainbows never cease, the bubbles will always exist as long
+as you, as the bubble-maker, decide to keep blowing bubbles.
+
+     You are now, let's say, 40 years old.  You are sitting on the
+same hill with your five year old child, urging him to discover the
+wonders of the bubble world.  Your eyes are not as wide anymore, at
+least not as wide as your child's.  But do you still find delight and
+joy in the wonders of bubbles?  There is beauty in the bubble world,
+even though you may approach it now from the perspective of an
+accomplished chemist, or physicst, or artist, or engineer, or
+cyberneticist, or 7-11 night manager.  Hopefully, you have not closed
+your eyes to the magic your child sees, the magic you once saw.
+
+     It should be obvious, by now, that bubbles are a metaphor.
+What do you think the metaphor is?  I would be interested o hear what
+peole have to say in this regards.  But, since this text is to be
+confined to the context of futureculture, the bubbles are meant to
+represent subcultures.  The caotic rainbows represent the people, the
+material articles, the ideas, the *memes* that define those
+subcultures.
+
+     Thus, you can see, subcultures combine into cultures or bigger
+subcultures (it's all relative), subcultures may self-destruct, they
+may evolve or morph, they may diverge in a seperate direction.  But
+watever the case, there's still bubbles because we, as a global
+village, are like the five year old -- entrenched in the world of
+bubbles, looking on with wide-eyes.
+
+     Probably the most important ideas I have related so far are
+that:  1) the process is continuous with an infinite amount of ebb
+and flow among and between and through subcultures with an infinite
+amount of possible outcomes, and 2) when subcultures combine they do
+not lose their original individual identity, and may in fact leave,
+though a synergetic effect exists which is *unrelated* to the amount
+of individual bubbles combined to produce the bubble-morph.  The
+bubble-morph being, obviously, the combination in some fashion or
+another of seperately defined subcultures.  It is also interesting to
+note that, ultimately, bubbles are "of the same stuff" which can be
+paralled to individuals in groups on a vast variety of levels.
+
+     Let us now turn to subcultures, let us see what bubbles we have
+blown that provide the basic constructs of what we might deem, for a
+lack of a better word, FutureCulture.  When I use the word
+"FutureCulture" I am referring to the FutureCulture E-List.  When I
+use "futureculture" I am referring to the culture of the future.  But
+it's not really the future, it's here-and-now, and it's in this
+writing.  There are some other words with similar connotations, but
+yet the distinctions need to be mentioned, and then applied to
+everyday life.  The first word is "technoculture".  Like a
+technocracy is a government run by scientists or those who create
+technology, a technoculture is a culture that is fueled by
+technology.  America is a technoculture.  We would be lost without
+our televisions, our cars, our computers, our telephones.
+Futureculture, then, is a way of deciphering what tomorrow will look
+like in a technoculture.  Another label to mention is "new edge".
+This is a trendy, shortsighted term that has little relevance to the
+perpetual realities of technoculture and futureculture.  New Edge is
+a here-and-now-gone-tomorrow ideal.  Fairly soon, it won't be "new"
+and increasingly so it is definitely not "edge".  The other misnomre
+to mention is "cyberculture".  Cyberculture is probably most closely
+associated with the idea of futureculture, yet cyberculture is often
+mis- and over-used.  If you look at the meaning of the word "cyber",
+basically "information" in an oversimplified context, it has little
+to do with frequently-used notions of cyberculture, specifically a
+Gibson-esque cyberpunk world as it exists today or in the
+near-future.
+
+     These are my own personal reflections on the world of bubbles,
+and these labels and subcultural labels I am using are better thought
+of as what I see as the most outstanding reference points to use in
+the context of getting The Basic Idea (tm) across.  Relative labels
+and reference points, no dictatorial lines being drawn here.
+
+     Each mention of a subculture will be followed by a basic
+reasoning by a defense in applying the group to the idea of
+futureculture.  The idea of futureculture evolves *from* the
+relationship between different bubbles and buble-morphs.  These core
+bubbles and bubble-morphs produce noticeable ideas, trends, and
+material objects for example, which are deemed by some relatively
+large bubble-blower (ie society) to reflect the evolution of society
+and world culture.  Simply put, FutureCulture represents an internal
+and external effort, both passive and interactive, observational and
+participatory, to:  discover these trends/ideas/objects or at least
+bring acknowledgement of their existence to a larger segment of the
+global populous, provide an interactive forum for the global populous
+to discuss such matters and to reflect and refract varying cultures
+and subcultures, to then apply this discussion to existing cultures
+and subculture to plant the seeds spawning further
+trends/ideas/objects.  Thus one can begin to see the infinitely
+cyclic nature of the process.  It is a process which you are at
+varying levels of consciousness engaged in every moment you are
+alive, by everything you say or do, and every sensory input.  By
+providing the on-line interactive forum of the FutureCulture e-list,
+we as individuals and members of varying subcultures and cultures can
+merge the unconscious acts of participation in culture with a
+conscious understanding, to create/construct/deconstruct/destroy and
+evolve reality and people's lives on an individual and group basis.
+Basically, we are analyzing existing culture, we are creating
+tomorrow's reality, and we are doing it on a here-and-now, globally
+interactive, seemingly real-time forum.
+
+Thus I submit the reference points, the subcultures, the basic
+bubbles that are essential to futureculture:
+
+Virtual Culture - This is probably the easiest to "define".  We can
+---------------  all say with assurance, that to some degree, in any
+                 basic sense of the word, we are all
+                 participants and members of Virutal Culture.
+                 The essence of Virtual Culture lies in the
+                 notion of cyberspace.  In this context I might
+                 define cyberspace as that frontier defined by
+                 electronic communications towhich georaphy has
+                 little or no relevance to being a member of the
+                 group.  If you regularly use a phone, modem,
+                 fax, or networked computer terminal,
+                 videophone, or interactive video, consider
+                 yourself part of virtual culture.
+
+     Technology is a key aspect of tomorrow's reality.  Technology
+     seemingly provides the basis of all constructs we produce.
+     Virtual culture, then, is a giant leap forward for humankind in
+     terms of the way we approach ourselves as individuals, and the
+     nature of how we approach individuals in groups.  Basic
+     sociological structures will eventually be realigned to conform
+     to this key evolutionary step as technology continues to
+     increase exponentially, thus forever expanding the limits of
+     virtual culture and therefore potential of all cultures.
+     Non-communicative technological forces will be mentioned
+     briefly throughout this writing, but the most interesting
+     applications of technology increasingly revolve around aspects
+     of communication.
+
+Psychedelic Culture - Arguably begun in the 60's, this subculture
+-------------------   revolves around the use and effects of
+                     psycho-active drugs, particularly
+                     psychedelics like LSD, to mainfest new
+                     ideas, new ways of thinking, new ways
+                     of approaching reality and
+                     consciousness.
+
+     One of the mysteries of modern day society is the nature of the
+     mind and consciousness.  Psychedelic culture is vital in
+     exploring these areas.  These areas in turn are vital to our
+     understanding of who and what we are as humans and the basic
+     philosophical questions homan have asked for centuries.
+     Recently, psychedelic culture has bubble-morphed with virtual
+     culture as seen in the potential exploration of the
+     technoligcal advancements of virtual reality as a means of
+     "opening the doors of perception".  Here-and-now extrapolations
+     are evident in the use of "mind machines" as well as the
+     resurgance of 60's guru Timothy Leary as a spokesperson for
+     virtual reality.  And need we mention the unbelievable
+     explosive return of LSD acros the US and other parts of the
+     world.
+
+Rave Culture - If you don't know what raves are, I will attempt to
+------------   explain it, though with a parallel that will disturb
+              many ravers (myself included in the group of ravers
+              disturbed by the anology).  Aforementioned
+              psychedelic culture reached a "peak" with the
+              community of Woodstock.  Think of rave culture as
+              woodstock in the 90's, though wih obvious notable
+              advancements and progressions:  smaller and more
+              specific communities allow for more woodstock-esque
+              events to occur more often and produce a higher
+              deree of community, the music reflects technology --
+              techno music is the mainstay - music that may often
+              range between 0 and 160bpm that is almost entirely
+              created on computers and modern audio technology and
+              is an evolutionary mutation of disco music
+              generally, and finally, raves are often times
+              associated with psychedelic culture in a general
+              desire to create one's own reality or be part of
+              some sort of *gestalt-consciencous* event.  And,
+              most importantly, the idea of raves is to have
+              fun!!!  We most not overlook outlets of communal
+              entertainment in futureculture.  At raves, the vibe
+              is generally happy and easy to catch, the people
+              generally fun, the music is cutting edge, and, if
+              you want, you can further entertain yourself with
+              nootropic or other psycho-active substances.
+
+     Basically, raves are the entertainment aspect of the evolving
+     futureculture as it stands now.  Undoubtedly raves will
+     eventually morph into something else, as this particular side
+     of culture rises and falls quickly in proportion with people's
+     day to day lives.  Raves, as mentioned before, are deeply
+     intertwined with technology as well as some aspects of
+     psychedelic culture, thus their inclusion in futureculture.
+
+Cyberculture - This is a difficult culture to explain as it is still
+------------   in its infancy, thus it is still comprised of
+              aspects of the varying other subcultures.  I will
+              do my best to set it apart from other subcultures.
+
+              Cyberculture is a here-and-now reality that grew
+              out of the science fiction movement of "cyberpunk".
+              Look at the word "cyberpunk" -- broken down you
+              have "cyber" and "punk" which roughly translates to
+              people using technology and information in ways
+              that deviate from the expected norms and mores and
+              laws of society.
+
+              Hackers are part of cyberculture.  I will draw more
+              criticism by defining a hacker as a "cyberpunk" --
+              as previously stated, one who uses information and
+              technology in ways that go against the grain of
+              norm society.
+
+              Let me put to rest an ageold debate that persists
+              among aspiring futureculturists, he said while
+              slowly walking backwards to the bomb shelter.
+              Hackers originated in the 60s, and basically did
+              they same things hackers do now, unly possibly with
+              less of a violent nature attached.  Somewhere along
+              the line, those hackers gave up their
+              antiauthoritarian ideals and merged into mainstream
+              society, though they still wanted to be called
+              "hackers" because they can program a computer in
+              nifty ways.  Modern-day hackers came along, the
+              WarGames generation, and the connection between
+              illegality (antiauthoritarianism rather) and
+              hackers resurfaced.  Old hackers got pissed, and
+              have done their best to dissociate themselves from
+              the genreally-accepted term of modern day hacking.
+              This is most clearly seen in their attempt to
+              seperate "hackers" from "crackers" which I won't go
+              into because old hackers don't realise that
+              cracking is still hacking in the original true
+              sense -- it does take skill and requires privied
+              information.
+
+              Hackers nowadays, post-Wargames hackers at least,
+              have as their motto "information wants to be free"
+              and thus that is their goal in hacking or, more
+              appropriately, being a cyberpunk.
+
+              Cyberculture, at its roots, appropriates (samples)
+              heavily from other subcultures.  This could be
+              easily guessed because of the inclusion of the
+              prefix "cyber", referring to information.  In this
+              context I would like to see usage of the term
+              cyberculture return back to its roots -- the idea
+              of an information culture.  That is, a culture
+              where information is an important commodity, if not
+              the most vital commodity.  Information is an
+              important commodity in modern global culture, as
+              witnessed by the power and popularity and
+              prominence of CNN and Mtv in our society.  When
+              people talk about an information society, they are
+              actually talking about cyberculture, and they are
+              actually talking about a soon-to-be historical
+              shift in society that is currently in it's infancy.
+              Contributions to this shift will be seen in the
+              wake of the ISDN (Integrated Services Digital
+              Network) and other such technologies as they become
+              more readily available and approachable to the
+              mainstream.
+
+              We might say then, that cyberpunks (hackers, not
+              just computer hackers either) provide the deviant
+              portion of an existing cyberculture.  Cyberculture
+              should *NOT* be confused with technoculture, new edge,
+              or futureculture, all of which will be put in the
+              proper context later.
+
+     As I have said, cyberculture is in its infancy.  We really
+     *don't* live in an information society, because economics, not
+     infomics or infonomics if you will, is the underlying thread
+     that holds our society together.  However, this may be
+     beginning to change, as witness in our reliance on economic
+     credit systems (your credit is just information, which can be
+     hacked) as well as on a political scale the intertwining of
+     political, media, and international-conglomerate businesses as
+     the definite powerhouses.  At the turn of the century, it was
+     basically just political forces.  Post-WW-II, as postindustrial
+     society developed, it became politics + business which
+     continues to this day, but now media (information power) is a
+     substantial force in the global power game.
+
+     Rudy Rucker, prominent writer and scientist, is credited with
+     the outstanding motto of cyberculture as a whole -- "How fast
+     are you?  How dense?"  The phrase should be examined in the
+     context of information processing, individuals dealing wth a
+     world that is transforming and morphing from economics-based to
+     infonomics-based.
+
+Industrial Culture - This is a misnomre, actually, since we
+------------------   realistically live in a postindustrial
+                    society.  At any rate, industrial culture is
+                    most noted for a musical movement.
+                    Industrial music is highly technological,
+                    though it has a definite rebellious spirit
+                    that can easily be likened o the punk
+                    movement of the late 70's.  Thus, industrial
+                    musicians could easily be considered
+                    cyberpunks, and sometimes are.
+
+                    Industrial culture also consists of other
+                    types of performance art other than music.
+                    One notable inclusion is Survival Research
+                    Laboratories, which builds robots, and
+                    usually does strange things with them like
+                    putting it inside a rabbit carcus and having
+                    the rabbit carcuss walk around and fall into
+                    an acid bath.  Again, very cyberpunk.
+
+                    These postmodern industrialists are easily
+                    seen as a byproduct of postindustrial
+                    ziabatsus arising out of the sleek, slick,
+                    greed-filled 80s and their never-ceasing
+                    propagation, as seen in the motivations of an
+                    indivudal like Michael Milken or a zaibatsu
+                    like Sony.
+
+     Again, technology is prominent in this subculture and by now
+     you are probably beginning to see the extent of the overlap
+     that occurs among these subcultures.  The further you go, the
+     more indescribable as individual entities they become, thus the
+     need for a meta-subculture or meta-culture that encompasses the
+     important attributes.  From here on out, then, the focus will
+     shift to smaller or more humanities-oriented topics.
+
+PostModernism - Postmodern art and philosophy arises out of the
+-------------   here-and-now state of our world as it has evolved
+               and changed, using WW-II as a reference point to
+               seperate modernism and postmodernism.  In the
+               postmodern world, technology is prominent (tv,
+               radio, computer).  Information is important (se
+               cybcerculture).  Ideas are easily constructed and
+               deconstructed.  Communication is more readily
+               accessible and is an artform in itself, witness
+               the popularity of appropriation (sampling) as seen
+               in industrial and hip-hop culture as well as the
+               works of writer Kathy Acker.  Politically,
+               postmodernism acceps the reality of a
+               postindustrial world moving towards an
+               information-based world.
+
+     Postmodernism is a tricky subject, and a parallel between
+     mentioning postmodernism can be drawn to the use of the word
+     "shaman" in psychedelic culture - overused, often misinformed,
+     often appropriated without true understanding.  Postmodernism
+     has been around for some time now and stands on its own, thus
+     it is difficult to incorporate it in this context. We must at
+     least, however, acknowledge the fact that the threads of
+     postmodernism reality provide the basis for the evolving
+     futureculture, technoculture, and cyberculture.
+
+Street Culture - Primarily Afro-Centric because of the racism and
+--------------   general inequality that exists in America
+                (specifically), the motto of street culture is
+                given to us by William Gibson:  "the street
+                finds uses for itself".  Thus, Street Culture can
+                often be considered D.I.Y. (Do It Yourself) culture.
+                Hip-Hop (Rap) music is a prime example of this.
+                Kids create singles in their basement (which is
+                also the case with rave music and industrial
+                music) and then market it themselves, or, better
+                yet, market *themselves*.  Street fashion is
+                equally D.I.Y. -- small, sometimes local labels
+                that use postmodernism elements like
+                appropriation, also a key elemnt in street music.
+                For example, as I write this I am wearing a shirt
+                by a group called 26 Red.  On the back, the shirt
+                has a picture of Charlie Tuna with the words
+                "Human Safe".  This is copywright infringement,
+                but it is also appropriation and a realization of
+                the realities of pop culture and not being afraid
+                to apply them.  Graffiti is street culture art,
+                as well.
+
+     Street Culture is a product of a key shift in our postmodern
+     world, which could best be stated as a movement towards
+     individualization and specialization, hence the importance of
+     D.I.Y. aspects in futureculture.  You can't wait for someone to
+     produce something to appease you, appease yourself instead.
+     Create your own art, your own clothes, your own music, your own
+     reality, your own manifesto, whatever.....Action is a *vital*
+     element in all of this.
+
+Fringe Science - The idea of hyperreality is very important in this
+--------------   conglomeration of cultures.  Hyperreality might
+                best be explained by looking at the realities of
+                the world that brought Rudy Rucker to make the
+                aforementioned statement "how fast are you?  how
+                dense?"  Our world is now moving very fast, and
+                is very dense.  There is so much out there, that
+                people have come up with new ways of looking at
+                Why Things Are (tm) -- new explanations for new
+                realities.  Cellular automata, chaos theory,
+                singularity, maybe even quantum theory.  Time,
+                space, dimensions, reality, consciousness, life,
+                cybernetics, intellignece, artificial life,
+                subatomic realities, genetic mutations -- these
+                are a few of the fringe scientist's avorite
+                things.
+
+     A lot of Fringe Science is an outgrowth of people involved to
+     some degree with psychedelic culture.  That aspect, combined
+     with the fact that fringe science is "fringe" makes it less
+     valid to some minds.  However, these scientists are the
+     post-Einstiens and should be loked at in that perspective.
+
+     Technology is readily being accepted as a foundation of
+humankind, and that belief continues to gain prominence in a world
+technology increases exponentially.  Witness the idea of an
+information society -- that could not occur in a world where
+technology and the desire to Make Something New (tm) plays second
+fiddle.  Technology in our world is rapidly surging us upward, to a
+point where we are not even knowing What's Going On (tm).  Witness
+the out-and-out FEAR of people accepting the TRUTH that is outlined
+in this writing, witness the fear of computers, the fear of hackers,
+the fear of evolution, the fear of genetic engineering...  Those of
+us who are out there now LIVING this reality that's supposed to be
+for the *future* have one thing in common - a DESIRE to explore the
+unknown, to alter our realities, to alter ourselves and our lives,
+and to alter our real lives ourselves.  Simply said, we are morphing.
+ Constantly.  On an individual, cultural, and global societal level.
+Constantly.  On a multitude of levels.  Constantly.
+
+     We live in a world full of infinite potential.  Reality is what
+we make it.  This may sound like I'm speaking a small fringe special
+interest grop, but that is not the case.  I am speaking to every
+living individual human being, especially those privelaged enough to
+live in a postmodern postindustrial world filled with art and
+technology, money and information, pop culture and subcultures.
+
+     The future is now.  That phrase is overused a lot, but in this
+context I mean that our visions of the future, what we have written
+about, fantasized about, our hopes and dreams of what will be -- the
+seed of those realities exists NOW.
+
+     In the linear flow of history, we found ourselves at an
+important nexus in which linear seems much too confining when we live
+in a technoculture that seems poised to greet an exponential model of
+time with open arms.  Here-and-now and tomorrow we are creating New
+forums of communication, New philosophical schools, New art, New
+politics, New technologies, New realities.
+
+     In comprehending and dealing with these New realities, it is
+important that we reshape our mindstyles NOW to adjust to constant an
+consistent fast and dense change.  It is no longer enough to say
+"change is the only constant".
+
+     We must try and keep as open a mind as possible:  keep all
+doors of perception open, prejudices of *any* sort will not meld (and
+I don't mean prejudices only in the physical sense, of course -- I
+mean in the mindstyle sense, the "faith" sense, the action sense,
+etc.).  An open mind, open to all ideas, all experiences, all people,
+all communications, allows for a completely new transreal way of
+looking at ourselves, our world, our realities.  In that transreal
+mindstyle we should constantly look and redefine ourselves and our
+world if it is necessary.  For example, we, as a technoculture, need
+to transcribe *everything* we can via some means, whether it be via
+computer netowkr, video or audio tape, pencil, etc.  Everything from
+the most individual moments to the most important global occurances.
+It's not enough that we have I-Witness videos and America's Funniest
+People and then CNN.  Everything that's important and meaningful to
+you and your life, record it in some fashion or another.  This
+recording allows you not only to better future generations by way of
+sharing the past, but it allows you the potential of looking at
+yourself in different lights, different angles (both literally and
+figuratively depending on the means of recording).
+
+     We should continue to develop the means and resources to
+further the specialization and individualization of interactive
+technologies and interactive communication forums.  Basically, this
+is just the idea that the more say each individual has in their
+reality, the better.  It ultimately promotes democracy and stronger
+communities.  For example, presidential candidate Ross Perot
+mentioned "Electronic Town Halls", the Internet is a prime example of
+specialization and individualization and interactivity, and more
+specialized newspapers and magazines, etc., are also a good idea.
+
+     Relative to a previously mentioned idea, we need to be more
+open to change on every level, not only within our own personal
+lives, but in small groups, subcultures, and societies.  We need to
+be able to deal with the exponential growth of communications in the
+world, and to do that we are being forced to change a lot of
+deeply-set ideals about the nature of communities, organizations,
+etc.  For example, dealing with this change might include saying
+"Hey, we live in a system of representative government created 300
+years ago when travel was difficult and communication very slow.
+Fairly soon we'll live in a world where everyone has some means of
+interactive electronic communication in their home, whether it be
+telephone or interactive-television or computer-network.  On the
+basis of travel and communication, therefor, is representative
+government still a necessity?".  On a more realisitc level, we must
+own up to the fact that in a constantly changing envionment,
+tradition for the sake of tradiition is futile and luaghable.  If the
+tradition does not serve well the current environment and has no
+purpose, it should quickly be thrown out and changed.  This idea
+operates on every level, from dealing wih the national deficit, to
+how you arrange your desk at work, to the nature of power structures
+that govern the masses.
+
+     These are not radical ideas, they are just an acknowledgment of
+necessary changes in how we live our day to day lives, how we operate
+on every level, from the individual all the way to the individual
+planet.
+
+-- 
+
+    ahawks@nyx.cs.du.edu	        FutureCulture:  In/f0rmation
+    ahawks@mindvox.phantom.com		future-request@nyx.cs.du.edu
+