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93 lines
3.2 KiB
93 lines
3.2 KiB
using System; |
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using CommandLine; |
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namespace StabilityMatrix.Avalonia.Models; |
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/// <summary> |
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/// Command line arguments passed to the application. |
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/// </summary> |
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public class AppArgs |
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{ |
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/// <summary> |
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/// Whether to enable debug mode |
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/// </summary> |
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[Option("debug", HelpText = "Enable debug mode")] |
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public bool DebugMode { get; set; } |
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/// <summary> |
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/// Whether to use the exception dialog while debugger is attached. |
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/// When no debugger is attached, the exception dialog is always used. |
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/// </summary> |
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[Option("debug-exception-dialog", HelpText = "Use exception dialog while debugger is attached")] |
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public bool DebugExceptionDialog { get; set; } |
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/// <summary> |
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/// Whether to use Sentry when a debugger is attached. |
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/// </summary> |
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[Option("debug-sentry", HelpText = "Use Sentry when debugger is attached")] |
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public bool DebugSentry { get; set; } |
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/// <summary> |
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/// Whether to force show the one-click install dialog. |
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/// </summary> |
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[Option("debug-one-click-install", HelpText = "Force show the one-click install dialog")] |
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public bool DebugOneClickInstall { get; set; } |
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/// <summary> |
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/// Whether to disable Sentry. |
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/// </summary> |
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[Option("no-sentry", HelpText = "Disable Sentry")] |
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public bool NoSentry { get; set; } |
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/// <summary> |
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/// Whether to disable window chrome effects |
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/// </summary> |
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[Option("no-window-chrome-effects", HelpText = "Disable window chrome effects")] |
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public bool NoWindowChromeEffects { get; set; } |
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/// <summary> |
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/// Flag to indicate if we should reset the saved window position back to (O,0) |
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/// </summary> |
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[Option("reset-window-position", HelpText = "Reset the saved window position back to (0,0)")] |
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public bool ResetWindowPosition { get; set; } |
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/// <summary> |
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/// Flag for disabling hardware acceleration / GPU rendering |
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/// </summary> |
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[Option("disable-gpu-rendering", HelpText = "Disable hardware acceleration / GPU rendering")] |
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public bool DisableGpuRendering { get; set; } |
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/// <summary> |
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/// Flag to use OpenGL rendering |
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/// </summary> |
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[Option("opengl", HelpText = "Prefer OpenGL rendering")] |
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public bool UseOpenGlRendering { get; set; } |
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/// <summary> |
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/// Override global app home directory |
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/// Defaults to (%APPDATA%|~/.config)/StabilityMatrix |
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/// </summary> |
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[Option("home-dir", HelpText = "Override global app home directory")] |
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public string? HomeDirectoryOverride { get; set; } |
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/// <summary> |
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/// Override data directory |
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/// This takes precedence over relative portable directory and global directory |
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/// </summary> |
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[Option("data-dir", HelpText = "Override data directory")] |
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public string? DataDirectoryOverride { get; set; } |
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/// <summary> |
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/// Custom Uri protocol handler |
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/// This will send the Uri to the running instance of the app via IPC and exit |
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/// </summary> |
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[Option("uri", Hidden = true)] |
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public string? Uri { get; set; } |
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/// <summary> |
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/// If provided, the app will wait for the process with this PID to exit |
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/// before starting up. Mainly used by the updater. |
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/// </summary> |
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[Option("wait-for-exit-pid", Hidden = true)] |
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public int? WaitForExitPid { get; set; } |
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}
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