Multi-Platform Package Manager for Stable Diffusion
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// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
// to whom the Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
using System.Diagnostics.CodeAnalysis;
using Avalonia.Controls.Documents;
using AvaloniaEdit.Document;
using AvaloniaEdit.Editing;
using StabilityMatrix.Avalonia.Models;
namespace StabilityMatrix.Avalonia.Controls.CodeCompletion;
/// <summary>
/// Describes an entry in the <see cref="AvaloniaEdit.CodeCompletion.CompletionList"/>.
/// </summary>
/// <remarks>
/// Note that the CompletionList uses data binding against the properties in this interface.
/// Thus, your implementation of the interface must use public properties; not explicit interface implementation.
/// </remarks>
public interface ICompletionData
{
/// <summary>
/// Gets the text. This property is used to filter the list of visible elements.
/// </summary>
string Text { get; }
/// <summary>
/// Gets the description.
/// </summary>
public string? Description { get; }
/// <summary>
/// Gets the image.
/// </summary>
ImageSource? ImageSource { get; }
/// <summary>
/// Title of the image.
/// </summary>
string? ImageTitle { get; }
/// <summary>
/// Subtitle of the image.
/// </summary>
string? ImageSubtitle { get; }
/// <summary>
/// Whether the image is available.
/// </summary>
[MemberNotNullWhen(true, nameof(ImageSource))]
bool HasImage => ImageSource != null;
/// <summary>
/// Gets the icon shown on the left.
/// </summary>
IconData? Icon { get; }
/// <summary>
/// Gets inline text fragments.
/// </summary>
InlineCollection TextInlines { get; }
/// <summary>
/// Gets the priority. This property is used in the selection logic. You can use it to prefer selecting those items
/// which the user is accessing most frequently.
/// </summary>
double Priority { get; }
/// <summary>
/// Perform the completion.
/// </summary>
/// <param name="textArea">The text area on which completion is performed.</param>
/// <param name="completionSegment">The text segment that was used by the completion window if
/// the user types (segment between CompletionWindow.StartOffset and CompletionWindow.EndOffset).</param>
/// <param name="eventArgs">The EventArgs used for the insertion request.
/// These can be TextCompositionEventArgs, KeyEventArgs, MouseEventArgs, depending on how
/// the insertion was triggered.</param>
/// <param name="prepareText">Optional function to transform the text to be inserted</param>
void Complete(
TextArea textArea,
ISegment completionSegment,
InsertionRequestEventArgs eventArgs,
Func<ICompletionData, string>? prepareText = null
);
/// <summary>
/// Update the text character highlighting
/// </summary>
void UpdateCharHighlighting(string searchText);
/// <summary>
/// Reset the text character highlighting
/// </summary>
void ResetCharHighlighting();
}