// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using Avalonia.Controls.Documents; using Avalonia.Media; using AvaloniaEdit.Document; using AvaloniaEdit.Editing; using FluentAvalonia.UI.Controls; using StabilityMatrix.Avalonia.Models; namespace StabilityMatrix.Avalonia.Controls.CodeCompletion; /// /// Describes an entry in the . /// /// /// Note that the CompletionList uses data binding against the properties in this interface. /// Thus, your implementation of the interface must use public properties; not explicit interface implementation. /// public interface ICompletionData { /// /// Gets the text. This property is used to filter the list of visible elements. /// string Text { get; } /// /// Gets the description. /// public string? Description { get; } /// /// Gets the image. /// IImage? Image { get; } /// /// Gets the icon shown on the left. /// IconData? Icon { get; } /// /// Gets inline text fragments. /// InlineCollection TextInlines { get; } /// /// Gets the priority. This property is used in the selection logic. You can use it to prefer selecting those items /// which the user is accessing most frequently. /// double Priority { get; } /// /// Perform the completion. /// /// The text area on which completion is performed. /// The text segment that was used by the completion window if /// the user types (segment between CompletionWindow.StartOffset and CompletionWindow.EndOffset). /// The EventArgs used for the insertion request. /// These can be TextCompositionEventArgs, KeyEventArgs, MouseEventArgs, depending on how /// the insertion was triggered. /// Optional function to transform the text to be inserted void Complete(TextArea textArea, ISegment completionSegment, InsertionRequestEventArgs eventArgs, Func? prepareText = null); /// /// Update the text character highlighting /// void UpdateCharHighlighting(string searchText); /// /// Reset the text character highlighting /// void ResetCharHighlighting(); }